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gActiveTexture (texture As Int)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH As Int
GL_ACTIVE_ATTRIBUTES As Int
GL_ACTIVE_TEXTURE As Int
GL_ACTIVE_UNIFORM_MAX_LENGTH As Int
GL_ACTIVE_UNIFORMS As Int
GL_ALIASED_LINE_WIDTH_RANGE As Int
GL_ALIASED_POINT_SIZE_RANGE As Int
GL_ALPHA As Int
GL_ALPHA_BITS As Int
GL_ALWAYS As Int
GL_ARRAY_BUFFER As Int
GL_ARRAY_BUFFER_BINDING As Int
GL_ATTACHED_SHADERS As Int
GL_BACK As Int
GL_BLEND As Int
GL_BLEND_COLOR As Int
GL_BLEND_DST_ALPHA As Int
GL_BLEND_DST_RGB As Int
GL_BLEND_EQUATION As Int
GL_BLEND_EQUATION_ALPHA As Int
GL_BLEND_EQUATION_RGB As Int
GL_BLEND_SRC_ALPHA As Int
GL_BLEND_SRC_RGB As Int
GL_BLUE_BITS As Int
GL_BOOL As Int
GL_BOOL_VEC2 As Int
GL_BOOL_VEC3 As Int
GL_BOOL_VEC4 As Int
GL_BUFFER_SIZE As Int
GL_BUFFER_USAGE As Int
GL_BYTE As Int
GL_CCW As Int
GL_CLAMP_TO_EDGE As Int
GL_COLOR_ATTACHMENT0 As Int
GL_COLOR_BUFFER_BIT As Int
GL_COLOR_CLEAR_VALUE As Int
GL_COLOR_WRITEMASK As Int
GL_COMPILE_STATUS As Int
GL_COMPRESSED_TEXTURE_FORMATS As Int
GL_CONSTANT_ALPHA As Int
GL_CONSTANT_COLOR As Int
GL_CULL_FACE As Int
GL_CULL_FACE_MODE As Int
GL_CURRENT_PROGRAM As Int
GL_CURRENT_VERTEX_ATTRIB As Int
GL_CW As Int
GL_DECR As Int
GL_DECR_WRAP As Int
GL_DELETE_STATUS As Int
GL_DEPTH_ATTACHMENT As Int
GL_DEPTH_BITS As Int
GL_DEPTH_BUFFER_BIT As Int
GL_DEPTH_CLEAR_VALUE As Int
GL_DEPTH_COMPONENT As Int
GL_DEPTH_COMPONENT16 As Int
GL_DEPTH_FUNC As Int
GL_DEPTH_RANGE As Int
GL_DEPTH_TEST As Int
GL_DEPTH_WRITEMASK As Int
GL_DITHER As Int
GL_DONT_CARE As Int
GL_DST_ALPHA As Int
GL_DST_COLOR As Int
GL_DYNAMIC_DRAW As Int
GL_ELEMENT_ARRAY_BUFFER As Int
GL_ELEMENT_ARRAY_BUFFER_BINDING As Int
GL_EQUAL As Int
GL_EXTENSIONS As Int
GL_FALSE As Int
GL_FASTEST As Int
GL_FIXED As Int
GL_FLOAT As Int
GL_FLOAT_MAT2 As Int
GL_FLOAT_MAT3 As Int
GL_FLOAT_MAT4 As Int
GL_FLOAT_VEC2 As Int
GL_FLOAT_VEC3 As Int
GL_FLOAT_VEC4 As Int
GL_FRAGMENT_SHADER As Int
GL_FRAMEBUFFER As Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME As Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE As Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE As Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL As Int
GL_FRAMEBUFFER_BINDING As Int
GL_FRAMEBUFFER_COMPLETE As Int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT As Int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS As Int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT As Int
GL_FRAMEBUFFER_UNSUPPORTED As Int
GL_FRONT As Int
GL_FRONT_AND_BACK As Int
GL_FRONT_FACE As Int
GL_FUNC_ADD As Int
GL_FUNC_REVERSE_SUBTRACT As Int
GL_FUNC_SUBTRACT As Int
GL_GENERATE_MIPMAP_HINT As Int
GL_GEQUAL As Int
GL_GREATER As Int
GL_GREEN_BITS As Int
GL_HIGH_FLOAT As Int
GL_HIGH_INT As Int
GL_IMPLEMENTATION_COLOR_READ_FORMAT As Int
GL_IMPLEMENTATION_COLOR_READ_TYPE As Int
GL_INCR As Int
GL_INCR_WRAP As Int
GL_INFO_LOG_LENGTH As Int
GL_INT As Int
GL_INT_VEC2 As Int
GL_INT_VEC3 As Int
GL_INT_VEC4 As Int
GL_INVALID_ENUM As Int
GL_INVALID_FRAMEBUFFER_OPERATION As Int
GL_INVALID_OPERATION As Int
GL_INVALID_VALUE As Int
GL_INVERT As Int
GL_KEEP As Int
GL_LEQUAL As Int
GL_LESS As Int
GL_LINE_LOOP As Int
GL_LINE_STRIP As Int
GL_LINE_WIDTH As Int
GL_LINEAR As Int
GL_LINEAR_MIPMAP_LINEAR As Int
GL_LINEAR_MIPMAP_NEAREST As Int
GL_LINES As Int
GL_LINK_STATUS As Int
GL_LOW_FLOAT As Int
GL_LOW_INT As Int
GL_LUMINANCE As Int
GL_LUMINANCE_ALPHA As Int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS As Int
GL_MAX_CUBE_MAP_TEXTURE_SIZE As Int
GL_MAX_FRAGMENT_UNIFORM_VECTORS As Int
GL_MAX_RENDERBUFFER_SIZE As Int
GL_MAX_TEXTURE_IMAGE_UNITS As Int
GL_MAX_TEXTURE_SIZE As Int
GL_MAX_VARYING_VECTORS As Int
GL_MAX_VERTEX_ATTRIBS As Int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS As Int
GL_MAX_VERTEX_UNIFORM_VECTORS As Int
GL_MAX_VIEWPORT_DIMS As Int
GL_MEDIUM_FLOAT As Int
GL_MEDIUM_INT As Int
GL_MIRRORED_REPEAT As Int
GL_NEAREST As Int
GL_NEAREST_MIPMAP_LINEAR As Int
GL_NEAREST_MIPMAP_NEAREST As Int
GL_NEVER As Int
GL_NICEST As Int
GL_NO_ERROR As Int
GL_NONE As Int
GL_NOTEQUAL As Int
GL_NUM_COMPRESSED_TEXTURE_FORMATS As Int
GL_NUM_SHADER_BINARY_FORMATS As Int
GL_ONE As Int
GL_ONE_MINUS_CONSTANT_ALPHA As Int
GL_ONE_MINUS_CONSTANT_COLOR As Int
GL_ONE_MINUS_DST_ALPHA As Int
GL_ONE_MINUS_DST_COLOR As Int
GL_ONE_MINUS_SRC_ALPHA As Int
GL_ONE_MINUS_SRC_COLOR As Int
GL_OUT_OF_MEMORY As Int
GL_PACK_ALIGNMENT As Int
GL_POINTS As Int
GL_POLYGON_OFFSET_FACTOR As Int
GL_POLYGON_OFFSET_FILL As Int
GL_POLYGON_OFFSET_UNITS As Int
GL_RED_BITS As Int
GL_RENDERBUFFER As Int
GL_RENDERBUFFER_ALPHA_SIZE As Int
GL_RENDERBUFFER_BINDING As Int
GL_RENDERBUFFER_BLUE_SIZE As Int
GL_RENDERBUFFER_DEPTH_SIZE As Int
GL_RENDERBUFFER_GREEN_SIZE As Int
GL_RENDERBUFFER_HEIGHT As Int
GL_RENDERBUFFER_INTERNAL_FORMAT As Int
GL_RENDERBUFFER_RED_SIZE As Int
GL_RENDERBUFFER_STENCIL_SIZE As Int
GL_RENDERBUFFER_WIDTH As Int
GL_RENDERER As Int
GL_REPEAT As Int
GL_REPLACE As Int
GL_RGB As Int
GL_RGB5_A1 As Int
GL_RGB565 As Int
GL_RGBA As Int
GL_RGBA4 As Int
GL_SAMPLE_ALPHA_TO_COVERAGE As Int
GL_SAMPLE_BUFFERS As Int
GL_SAMPLE_COVERAGE As Int
GL_SAMPLE_COVERAGE_INVERT As Int
GL_SAMPLE_COVERAGE_VALUE As Int
GL_SAMPLER_2D As Int
GL_SAMPLER_CUBE As Int
GL_SAMPLES As Int
GL_SCISSOR_BOX As Int
GL_SCISSOR_TEST As Int
GL_SHADER_BINARY_FORMATS As Int
GL_SHADER_COMPILER As Int
GL_SHADER_SOURCE_LENGTH As Int
GL_SHADER_TYPE As Int
GL_SHADING_LANGUAGE_VERSION As Int
GL_SHORT As Int
GL_SRC_ALPHA As Int
GL_SRC_ALPHA_SATURATE As Int
GL_SRC_COLOR As Int
GL_STATIC_DRAW As Int
GL_STENCIL_ATTACHMENT As Int
GL_STENCIL_BACK_FAIL As Int
GL_STENCIL_BACK_FUNC As Int
GL_STENCIL_BACK_PASS_DEPTH_FAIL As Int
GL_STENCIL_BACK_PASS_DEPTH_PASS As Int
GL_STENCIL_BACK_REF As Int
GL_STENCIL_BACK_VALUE_MASK As Int
GL_STENCIL_BACK_WRITEMASK As Int
GL_STENCIL_BITS As Int
GL_STENCIL_BUFFER_BIT As Int
GL_STENCIL_CLEAR_VALUE As Int
GL_STENCIL_FAIL As Int
GL_STENCIL_FUNC As Int
GL_STENCIL_INDEX As Int
GL_STENCIL_INDEX8 As Int
GL_STENCIL_PASS_DEPTH_FAIL As Int
GL_STENCIL_PASS_DEPTH_PASS As Int
GL_STENCIL_REF As Int
GL_STENCIL_TEST As Int
GL_STENCIL_VALUE_MASK As Int
GL_STENCIL_WRITEMASK As Int
GL_STREAM_DRAW As Int
GL_SUBPIXEL_BITS As Int
GL_TEXTURE As Int
GL_TEXTURE_2D As Int
GL_TEXTURE_BINDING_2D As Int
GL_TEXTURE_BINDING_CUBE_MAP As Int
GL_TEXTURE_CUBE_MAP As Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X As Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y As Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z As Int
GL_TEXTURE_CUBE_MAP_POSITIVE_X As Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y As Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z As Int
GL_TEXTURE_MAG_FILTER As Int
GL_TEXTURE_MIN_FILTER As Int
GL_TEXTURE_WRAP_S As Int
GL_TEXTURE_WRAP_T As Int
GL_TEXTURE0 As Int
GL_TEXTURE1 As Int
GL_TEXTURE10 As Int
GL_TEXTURE11 As Int
GL_TEXTURE12 As Int
GL_TEXTURE13 As Int
GL_TEXTURE14 As Int
GL_TEXTURE15 As Int
GL_TEXTURE16 As Int
GL_TEXTURE17 As Int
GL_TEXTURE18 As Int
GL_TEXTURE19 As Int
GL_TEXTURE2 As Int
GL_TEXTURE20 As Int
GL_TEXTURE21 As Int
GL_TEXTURE22 As Int
GL_TEXTURE23 As Int
GL_TEXTURE24 As Int
GL_TEXTURE25 As Int
GL_TEXTURE26 As Int
GL_TEXTURE27 As Int
GL_TEXTURE28 As Int
GL_TEXTURE29 As Int
GL_TEXTURE3 As Int
GL_TEXTURE30 As Int
GL_TEXTURE31 As Int
GL_TEXTURE4 As Int
GL_TEXTURE5 As Int
GL_TEXTURE6 As Int
GL_TEXTURE7 As Int
GL_TEXTURE8 As Int
GL_TEXTURE9 As Int
GL_TRIANGLE_FAN As Int
GL_TRIANGLE_STRIP As Int
GL_TRIANGLES As Int
GL_TRUE As Int
GL_UNPACK_ALIGNMENT As Int
GL_UNSIGNED_BYTE As Int
GL_UNSIGNED_SHORT As Int
GL_UNSIGNED_SHORT_4_4_4_4 As Int
GL_UNSIGNED_SHORT_5_5_5_1 As Int
GL_UNSIGNED_SHORT_5_6_5 As Int
GL_VALIDATE_STATUS As Int
GL_VENDOR As Int
GL_VERSION As Int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING As Int
GL_VERTEX_ATTRIB_ARRAY_ENABLED As Int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED As Int
GL_VERTEX_ATTRIB_ARRAY_POINTER As Int
GL_VERTEX_ATTRIB_ARRAY_SIZE As Int
GL_VERTEX_ATTRIB_ARRAY_STRIDE As Int
GL_VERTEX_ATTRIB_ARRAY_TYPE As Int
GL_VERTEX_SHADER As Int
GL_VIEWPORT As Int
GL_ZERO As Int
glAttachShader (program As Int, shader As Int)
glBindAttribLocation (program As Int, index As Int, name As String)
glBindBuffer (target As Int, buffer As Int)
glBindFramebuffer (target As Int, framebuffer As Int)
glBindRenderbuffer (target As Int, renderbuffer As Int)
glBindTexture (target As Int, texture As Int)
glBlendColor (red As Float, green As Float, blue As Float, alpha As Float)
glBlendEquation (mode As Int)
glBlendEquationSeparate (modeRGB As Int, modeAlpha As Int)
glBlendFunc (sfactor As Int, dfactor As Int)
glBlendFuncSeparate (srcRGB As Int, dstRGB As Int, srcAlpha As Int, dstAlpha As Int)
glBufferData (target As Int, size As Int, data As java.nio.Buffer, usage As Int)
glBufferSubData (target As Int, offset As Int, size As Int, data As java.nio.Buffer)
glCheckFramebufferStatus (target As Int) As Int
glClear (mask As Int)
glClearColor (red As Float, green As Float, blue As Float, alpha As Float)
glClearDepthf (depth As Float)
glClearStencil (s As Int)
glColorMask (red As Boolean, green As Boolean, blue As Boolean, alpha As Boolean)
glCompileShader (shader As Int)
glCompressedTexImage2D (target As Int, level As Int, internalformat As Int, width As Int, height As Int, border As Int, imageSize As Int, data As java.nio.Buffer)
glCompressedTexSubImage2D (target As Int, level As Int, xoffset As Int, yoffset As Int, width As Int, height As Int, format As Int, imageSize As Int, data As java.nio.Buffer)
glCopyTexImage2D (target As Int, level As Int, internalformat As Int, x As Int, y As Int, width As Int, height As Int, border As Int)
glCopyTexSubImage2D (target As Int, level As Int, xoffset As Int, yoffset As Int, x As Int, y As Int, width As Int, height As Int)
glCreateProgram As Int
glCreateShader (type As Int) As Int
glCullFace (mode As Int)
glDeleteBuffers (n As Int, buffers() As Int, offset As Int)
glDeleteFramebuffers (n As Int, framebuffers() As Int, offset As Int)
glDeleteProgram (program As Int)
glDeleteRenderbuffers (n As Int, renderbuffers() As Int, offset As Int)
glDeleteShader (shader As Int)
glDeleteTextures (n As Int, textures() As Int, offset As Int)
glDepthFunc (func As Int)
glDepthMask (flag As Boolean)
glDepthRangef (zNear As Float, zFar As Float)
glDetachShader (program As Int, shader As Int)
glDisable (cap As Int)
glDisableVertexAttribArray (index As Int)
glDrawArrays (mode As Int, first As Int, count As Int)
glDrawElements (mode As Int, count As Int, indices() As Short)
glEnable (cap As Int)
glEnableVertexAttribArray (index As Int)
glFinish
glFlush
glFramebufferRenderbuffer (target As Int, attachment As Int, renderbuffertarget As Int, renderbuffer As Int)
glFramebufferTexture2D (target As Int, attachment As Int, textarget As Int, texture As Int, level As Int)
glFrontFace (mode As Int)
glGenBuffers (n As Int, buffers() As Int, offset As Int)
glGenerateMipmap (target As Int)
glGenFramebuffers (n As Int, framebuffers() As Int, offset As Int)
glGenRenderbuffers (n As Int, renderbuffers() As Int, offset As Int)
glGenTextures (n As Int, textures() As Int, offset As Int)
glGetActiveAttrib (program As Int, index As Int, bufsize As Int, length() As Int, lengthOffset As Int, size() As Int, sizeOffset As Int, type() As Int, typeOffset As Int, name() As Byte, nameOffset As Int)
glGetActiveUniform (program As Int, index As Int, bufsize As Int, length() As Int, lengthOffset As Int, size() As Int, sizeOffset As Int, type() As Int, typeOffset As Int, name() As Byte, nameOffset As Int)
glGetAttachedShaders (program As Int, maxcount As Int, count() As Int, countOffset As Int, shaders() As Int, shadersOffset As Int)
glGetAttribLocation (program As Int, name As String) As Int
glGetBooleanv (pname As Int, params() As Boolean, offset As Int)
glGetBufferParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glGetError As Int
glGetFloatv (pname As Int, params() As Float, offset As Int)
glGetFramebufferAttachmentParameteriv (target As Int, attachment As Int, pname As Int, params() As Int, offset As Int)
glGetIntegerv (pname As Int, params() As Int, offset As Int)
glGetProgramInfoLog (program As Int) As String
glGetProgramiv (program As Int, pname As Int, params() As Int, offset As Int)
glGetRenderbufferParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glGetShaderInfoLog (shader As Int) As String
glGetShaderiv (shader As Int, pname As Int, params() As Int, offset As Int)
glGetShaderPrecisionFormat (shadertype As Int, precisiontype As Int, range() As Int, rangeOffset As Int, precision() As Int, precisionOffset As Int)
glGetShaderSource (shader As Int, bufsize As Int, length() As Int, lengthOffset As Int, source() As Byte, sourceOffset As Int)
glGetString (name As Int) As String
glGetTexParameterfv (target As Int, pname As Int, params() As Float, offset As Int)
glGetTexParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glGetUniformfv (program As Int, location As Int, params() As Float, offset As Int)
glGetUniformiv (program As Int, location As Int, params() As Int, offset As Int)
glGetUniformLocation (program As Int, name As String) As Int
glGetVertexAttribfv (index As Int, pname As Int, params() As Float, offset As Int)
glGetVertexAttribiv (index As Int, pname As Int, params() As Int, offset As Int)
glHint (target As Int, mode As Int)
glIsBuffer (buffer As Int) As Boolean
glIsEnabled (cap As Int) As Boolean
glIsFramebuffer (framebuffer As Int) As Boolean
glIsProgram (program As Int) As Boolean
glIsRenderbuffer (renderbuffer As Int) As Boolean
glIsShader (shader As Int) As Boolean
glIsTexture (texture As Int) As Boolean
glLineWidth (width As Float)
glLinkProgram (program As Int)
glPixelStorei (pname As Int, param As Int)
glPolygonOffset (factor As Float, units As Float)
glReadPixelBitmap (x As Int, y As Int, width As Int, height As Int) As android.graphics.Bitmap
glReadPixels (x As Int, y As Int, width As Int, height As Int) As Int()
glReleaseShaderCompiler
glRenderbufferStorage (target As Int, internalformat As Int, width As Int, height As Int)
glSampleCoverage (value As Float, invert As Boolean)
glScissor (x As Int, y As Int, width As Int, height As Int)
glShaderSource (shader As Int, string As String)
glStencilFunc (func As Int, ref As Int, mask As Int)
glStencilFuncSeparate (face As Int, func As Int, ref As Int, mask As Int)
glStencilMask (mask As Int)
glStencilMaskSeparate (face As Int, mask As Int)
glStencilOp (fail As Int, zfail As Int, zpass As Int)
glStencilOpSeparate (face As Int, fail As Int, zfail As Int, zpass As Int)
glTexImage2D (target As Int, level As Int, bitmap As android.graphics.Bitmap, border As Int)
glTexParameterf (target As Int, pname As Int, param As Float)
glTexParameterfv (target As Int, pname As Int, params() As Float, offset As Int)
glTexParameteri (target As Int, pname As Int, param As Int)
glTexParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glTexSubImage2D (target As Int, level As Int, xoffset As Int, yoffset As Int, bitmap As android.graphics.Bitmap)
gluErrorString (error As Int) As String
gluLookAt (eyeX As Float, eyeY As Float, eyeZ As Float, centerX As Float, centerY As Float, centerZ As Float, upX As Float, upY As Float, upZ As Float)
glUniform1f (location As Int, x As Float)
glUniform1fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform1i (location As Int, x As Int)
glUniform1iv (location As Int, count As Int, v() As Int, offset As Int)
glUniform2f (location As Int, x As Float, y As Float)
glUniform2fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform2i (location As Int, x As Int, y As Int)
glUniform2iv (location As Int, count As Int, v() As Int, offset As Int)
glUniform3f (location As Int, x As Float, y As Float, z As Float)
glUniform3fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform3i (location As Int, x As Int, y As Int, z As Int)
glUniform3iv (location As Int, count As Int, v() As Int, offset As Int)
glUniform4f (location As Int, x As Float, y As Float, z As Float, w As Float)
glUniform4fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform4i (location As Int, x As Int, y As Int, z As Int, w As Int)
glUniform4iv (location As Int, count As Int, v() As Int, offset As Int)
glUniformMatrix2fv (location As Int, count As Int, transpose As Boolean, value() As Float, offset As Int)
glUniformMatrix3fv (location As Int, count As Int, transpose As Boolean, value() As Float, offset As Int)
glUniformMatrix4fv (location As Int, count As Int, transpose As Boolean, value() As Float, offset As Int)
gluOrtho2D (left As Float, right As Float, bottom As Float, top As Float)
gluPerspective (fovy As Float, aspect As Float, zNear As Float, zFar As Float)
glUseProgram (program As Int)
glValidateProgram (program As Int)
glVertexAttrib1f (indx As Int, x As Float)
glVertexAttrib1fv (indx As Int, values() As Float, offset As Int)
glVertexAttrib2f (indx As Int, x As Float, y As Float)
glVertexAttrib2fv (indx As Int, values() As Float, offset As Int)
glVertexAttrib3f (indx As Int, x As Float, y As Float, z As Float)
glVertexAttrib3fv (indx As Int, values() As Float, offset As Int)
glVertexAttrib4f (indx As Int, x As Float, y As Float, z As Float, w As Float)
glVertexAttrib4fv (indx As Int, values() As Float, offset As Int)
glVertexAttribPointer (indx As Int, size As Int, normalized As Boolean, stride As Int, ptr() As Float)
glViewport (x As Int, y As Int, width As Int, height As Int)
Version As Double [read only]
gActiveTexture (texture As Int)
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH As Int
GL_ACTIVE_ATTRIBUTES As Int
GL_ACTIVE_TEXTURE As Int
GL_ACTIVE_UNIFORM_MAX_LENGTH As Int
GL_ACTIVE_UNIFORMS As Int
GL_ALIASED_LINE_WIDTH_RANGE As Int
GL_ALIASED_POINT_SIZE_RANGE As Int
GL_ALPHA As Int
GL_ALPHA_BITS As Int
GL_ALWAYS As Int
GL_ARRAY_BUFFER As Int
GL_ARRAY_BUFFER_BINDING As Int
GL_ATTACHED_SHADERS As Int
GL_BACK As Int
GL_BLEND As Int
GL_BLEND_COLOR As Int
GL_BLEND_DST_ALPHA As Int
GL_BLEND_DST_RGB As Int
GL_BLEND_EQUATION As Int
GL_BLEND_EQUATION_ALPHA As Int
GL_BLEND_EQUATION_RGB As Int
GL_BLEND_SRC_ALPHA As Int
GL_BLEND_SRC_RGB As Int
GL_BLUE_BITS As Int
GL_BOOL As Int
GL_BOOL_VEC2 As Int
GL_BOOL_VEC3 As Int
GL_BOOL_VEC4 As Int
GL_BUFFER_SIZE As Int
GL_BUFFER_USAGE As Int
GL_BYTE As Int
GL_CCW As Int
GL_CLAMP_TO_EDGE As Int
GL_COLOR_ATTACHMENT0 As Int
GL_COLOR_BUFFER_BIT As Int
GL_COLOR_CLEAR_VALUE As Int
GL_COLOR_WRITEMASK As Int
GL_COMPILE_STATUS As Int
GL_COMPRESSED_TEXTURE_FORMATS As Int
GL_CONSTANT_ALPHA As Int
GL_CONSTANT_COLOR As Int
GL_CULL_FACE As Int
GL_CULL_FACE_MODE As Int
GL_CURRENT_PROGRAM As Int
GL_CURRENT_VERTEX_ATTRIB As Int
GL_CW As Int
GL_DECR As Int
GL_DECR_WRAP As Int
GL_DELETE_STATUS As Int
GL_DEPTH_ATTACHMENT As Int
GL_DEPTH_BITS As Int
GL_DEPTH_BUFFER_BIT As Int
GL_DEPTH_CLEAR_VALUE As Int
GL_DEPTH_COMPONENT As Int
GL_DEPTH_COMPONENT16 As Int
GL_DEPTH_FUNC As Int
GL_DEPTH_RANGE As Int
GL_DEPTH_TEST As Int
GL_DEPTH_WRITEMASK As Int
GL_DITHER As Int
GL_DONT_CARE As Int
GL_DST_ALPHA As Int
GL_DST_COLOR As Int
GL_DYNAMIC_DRAW As Int
GL_ELEMENT_ARRAY_BUFFER As Int
GL_ELEMENT_ARRAY_BUFFER_BINDING As Int
GL_EQUAL As Int
GL_EXTENSIONS As Int
GL_FALSE As Int
GL_FASTEST As Int
GL_FIXED As Int
GL_FLOAT As Int
GL_FLOAT_MAT2 As Int
GL_FLOAT_MAT3 As Int
GL_FLOAT_MAT4 As Int
GL_FLOAT_VEC2 As Int
GL_FLOAT_VEC3 As Int
GL_FLOAT_VEC4 As Int
GL_FRAGMENT_SHADER As Int
GL_FRAMEBUFFER As Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME As Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE As Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE As Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL As Int
GL_FRAMEBUFFER_BINDING As Int
GL_FRAMEBUFFER_COMPLETE As Int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT As Int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS As Int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT As Int
GL_FRAMEBUFFER_UNSUPPORTED As Int
GL_FRONT As Int
GL_FRONT_AND_BACK As Int
GL_FRONT_FACE As Int
GL_FUNC_ADD As Int
GL_FUNC_REVERSE_SUBTRACT As Int
GL_FUNC_SUBTRACT As Int
GL_GENERATE_MIPMAP_HINT As Int
GL_GEQUAL As Int
GL_GREATER As Int
GL_GREEN_BITS As Int
GL_HIGH_FLOAT As Int
GL_HIGH_INT As Int
GL_IMPLEMENTATION_COLOR_READ_FORMAT As Int
GL_IMPLEMENTATION_COLOR_READ_TYPE As Int
GL_INCR As Int
GL_INCR_WRAP As Int
GL_INFO_LOG_LENGTH As Int
GL_INT As Int
GL_INT_VEC2 As Int
GL_INT_VEC3 As Int
GL_INT_VEC4 As Int
GL_INVALID_ENUM As Int
GL_INVALID_FRAMEBUFFER_OPERATION As Int
GL_INVALID_OPERATION As Int
GL_INVALID_VALUE As Int
GL_INVERT As Int
GL_KEEP As Int
GL_LEQUAL As Int
GL_LESS As Int
GL_LINE_LOOP As Int
GL_LINE_STRIP As Int
GL_LINE_WIDTH As Int
GL_LINEAR As Int
GL_LINEAR_MIPMAP_LINEAR As Int
GL_LINEAR_MIPMAP_NEAREST As Int
GL_LINES As Int
GL_LINK_STATUS As Int
GL_LOW_FLOAT As Int
GL_LOW_INT As Int
GL_LUMINANCE As Int
GL_LUMINANCE_ALPHA As Int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS As Int
GL_MAX_CUBE_MAP_TEXTURE_SIZE As Int
GL_MAX_FRAGMENT_UNIFORM_VECTORS As Int
GL_MAX_RENDERBUFFER_SIZE As Int
GL_MAX_TEXTURE_IMAGE_UNITS As Int
GL_MAX_TEXTURE_SIZE As Int
GL_MAX_VARYING_VECTORS As Int
GL_MAX_VERTEX_ATTRIBS As Int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS As Int
GL_MAX_VERTEX_UNIFORM_VECTORS As Int
GL_MAX_VIEWPORT_DIMS As Int
GL_MEDIUM_FLOAT As Int
GL_MEDIUM_INT As Int
GL_MIRRORED_REPEAT As Int
GL_NEAREST As Int
GL_NEAREST_MIPMAP_LINEAR As Int
GL_NEAREST_MIPMAP_NEAREST As Int
GL_NEVER As Int
GL_NICEST As Int
GL_NO_ERROR As Int
GL_NONE As Int
GL_NOTEQUAL As Int
GL_NUM_COMPRESSED_TEXTURE_FORMATS As Int
GL_NUM_SHADER_BINARY_FORMATS As Int
GL_ONE As Int
GL_ONE_MINUS_CONSTANT_ALPHA As Int
GL_ONE_MINUS_CONSTANT_COLOR As Int
GL_ONE_MINUS_DST_ALPHA As Int
GL_ONE_MINUS_DST_COLOR As Int
GL_ONE_MINUS_SRC_ALPHA As Int
GL_ONE_MINUS_SRC_COLOR As Int
GL_OUT_OF_MEMORY As Int
GL_PACK_ALIGNMENT As Int
GL_POINTS As Int
GL_POLYGON_OFFSET_FACTOR As Int
GL_POLYGON_OFFSET_FILL As Int
GL_POLYGON_OFFSET_UNITS As Int
GL_RED_BITS As Int
GL_RENDERBUFFER As Int
GL_RENDERBUFFER_ALPHA_SIZE As Int
GL_RENDERBUFFER_BINDING As Int
GL_RENDERBUFFER_BLUE_SIZE As Int
GL_RENDERBUFFER_DEPTH_SIZE As Int
GL_RENDERBUFFER_GREEN_SIZE As Int
GL_RENDERBUFFER_HEIGHT As Int
GL_RENDERBUFFER_INTERNAL_FORMAT As Int
GL_RENDERBUFFER_RED_SIZE As Int
GL_RENDERBUFFER_STENCIL_SIZE As Int
GL_RENDERBUFFER_WIDTH As Int
GL_RENDERER As Int
GL_REPEAT As Int
GL_REPLACE As Int
GL_RGB As Int
GL_RGB5_A1 As Int
GL_RGB565 As Int
GL_RGBA As Int
GL_RGBA4 As Int
GL_SAMPLE_ALPHA_TO_COVERAGE As Int
GL_SAMPLE_BUFFERS As Int
GL_SAMPLE_COVERAGE As Int
GL_SAMPLE_COVERAGE_INVERT As Int
GL_SAMPLE_COVERAGE_VALUE As Int
GL_SAMPLER_2D As Int
GL_SAMPLER_CUBE As Int
GL_SAMPLES As Int
GL_SCISSOR_BOX As Int
GL_SCISSOR_TEST As Int
GL_SHADER_BINARY_FORMATS As Int
GL_SHADER_COMPILER As Int
GL_SHADER_SOURCE_LENGTH As Int
GL_SHADER_TYPE As Int
GL_SHADING_LANGUAGE_VERSION As Int
GL_SHORT As Int
GL_SRC_ALPHA As Int
GL_SRC_ALPHA_SATURATE As Int
GL_SRC_COLOR As Int
GL_STATIC_DRAW As Int
GL_STENCIL_ATTACHMENT As Int
GL_STENCIL_BACK_FAIL As Int
GL_STENCIL_BACK_FUNC As Int
GL_STENCIL_BACK_PASS_DEPTH_FAIL As Int
GL_STENCIL_BACK_PASS_DEPTH_PASS As Int
GL_STENCIL_BACK_REF As Int
GL_STENCIL_BACK_VALUE_MASK As Int
GL_STENCIL_BACK_WRITEMASK As Int
GL_STENCIL_BITS As Int
GL_STENCIL_BUFFER_BIT As Int
GL_STENCIL_CLEAR_VALUE As Int
GL_STENCIL_FAIL As Int
GL_STENCIL_FUNC As Int
GL_STENCIL_INDEX As Int
GL_STENCIL_INDEX8 As Int
GL_STENCIL_PASS_DEPTH_FAIL As Int
GL_STENCIL_PASS_DEPTH_PASS As Int
GL_STENCIL_REF As Int
GL_STENCIL_TEST As Int
GL_STENCIL_VALUE_MASK As Int
GL_STENCIL_WRITEMASK As Int
GL_STREAM_DRAW As Int
GL_SUBPIXEL_BITS As Int
GL_TEXTURE As Int
GL_TEXTURE_2D As Int
GL_TEXTURE_BINDING_2D As Int
GL_TEXTURE_BINDING_CUBE_MAP As Int
GL_TEXTURE_CUBE_MAP As Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X As Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y As Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z As Int
GL_TEXTURE_CUBE_MAP_POSITIVE_X As Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y As Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z As Int
GL_TEXTURE_MAG_FILTER As Int
GL_TEXTURE_MIN_FILTER As Int
GL_TEXTURE_WRAP_S As Int
GL_TEXTURE_WRAP_T As Int
GL_TEXTURE0 As Int
GL_TEXTURE1 As Int
GL_TEXTURE10 As Int
GL_TEXTURE11 As Int
GL_TEXTURE12 As Int
GL_TEXTURE13 As Int
GL_TEXTURE14 As Int
GL_TEXTURE15 As Int
GL_TEXTURE16 As Int
GL_TEXTURE17 As Int
GL_TEXTURE18 As Int
GL_TEXTURE19 As Int
GL_TEXTURE2 As Int
GL_TEXTURE20 As Int
GL_TEXTURE21 As Int
GL_TEXTURE22 As Int
GL_TEXTURE23 As Int
GL_TEXTURE24 As Int
GL_TEXTURE25 As Int
GL_TEXTURE26 As Int
GL_TEXTURE27 As Int
GL_TEXTURE28 As Int
GL_TEXTURE29 As Int
GL_TEXTURE3 As Int
GL_TEXTURE30 As Int
GL_TEXTURE31 As Int
GL_TEXTURE4 As Int
GL_TEXTURE5 As Int
GL_TEXTURE6 As Int
GL_TEXTURE7 As Int
GL_TEXTURE8 As Int
GL_TEXTURE9 As Int
GL_TRIANGLE_FAN As Int
GL_TRIANGLE_STRIP As Int
GL_TRIANGLES As Int
GL_TRUE As Int
GL_UNPACK_ALIGNMENT As Int
GL_UNSIGNED_BYTE As Int
GL_UNSIGNED_SHORT As Int
GL_UNSIGNED_SHORT_4_4_4_4 As Int
GL_UNSIGNED_SHORT_5_5_5_1 As Int
GL_UNSIGNED_SHORT_5_6_5 As Int
GL_VALIDATE_STATUS As Int
GL_VENDOR As Int
GL_VERSION As Int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING As Int
GL_VERTEX_ATTRIB_ARRAY_ENABLED As Int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED As Int
GL_VERTEX_ATTRIB_ARRAY_POINTER As Int
GL_VERTEX_ATTRIB_ARRAY_SIZE As Int
GL_VERTEX_ATTRIB_ARRAY_STRIDE As Int
GL_VERTEX_ATTRIB_ARRAY_TYPE As Int
GL_VERTEX_SHADER As Int
GL_VIEWPORT As Int
GL_ZERO As Int
glAttachShader (program As Int, shader As Int)
glBindAttribLocation (program As Int, index As Int, name As String)
glBindBuffer (target As Int, buffer As Int)
glBindFramebuffer (target As Int, framebuffer As Int)
glBindRenderbuffer (target As Int, renderbuffer As Int)
glBindTexture (target As Int, texture As Int)
glBlendColor (red As Float, green As Float, blue As Float, alpha As Float)
glBlendEquation (mode As Int)
glBlendEquationSeparate (modeRGB As Int, modeAlpha As Int)
glBlendFunc (sfactor As Int, dfactor As Int)
glBlendFuncSeparate (srcRGB As Int, dstRGB As Int, srcAlpha As Int, dstAlpha As Int)
glBufferData (target As Int, size As Int, data As java.nio.Buffer, usage As Int)
glBufferSubData (target As Int, offset As Int, size As Int, data As java.nio.Buffer)
glCheckFramebufferStatus (target As Int) As Int
glClear (mask As Int)
glClearColor (red As Float, green As Float, blue As Float, alpha As Float)
glClearDepthf (depth As Float)
glClearStencil (s As Int)
glColorMask (red As Boolean, green As Boolean, blue As Boolean, alpha As Boolean)
glCompileShader (shader As Int)
glCompressedTexImage2D (target As Int, level As Int, internalformat As Int, width As Int, height As Int, border As Int, imageSize As Int, data As java.nio.Buffer)
glCompressedTexSubImage2D (target As Int, level As Int, xoffset As Int, yoffset As Int, width As Int, height As Int, format As Int, imageSize As Int, data As java.nio.Buffer)
glCopyTexImage2D (target As Int, level As Int, internalformat As Int, x As Int, y As Int, width As Int, height As Int, border As Int)
glCopyTexSubImage2D (target As Int, level As Int, xoffset As Int, yoffset As Int, x As Int, y As Int, width As Int, height As Int)
glCreateProgram As Int
glCreateShader (type As Int) As Int
glCullFace (mode As Int)
glDeleteBuffers (n As Int, buffers() As Int, offset As Int)
glDeleteFramebuffers (n As Int, framebuffers() As Int, offset As Int)
glDeleteProgram (program As Int)
glDeleteRenderbuffers (n As Int, renderbuffers() As Int, offset As Int)
glDeleteShader (shader As Int)
glDeleteTextures (n As Int, textures() As Int, offset As Int)
glDepthFunc (func As Int)
glDepthMask (flag As Boolean)
glDepthRangef (zNear As Float, zFar As Float)
glDetachShader (program As Int, shader As Int)
glDisable (cap As Int)
glDisableVertexAttribArray (index As Int)
glDrawArrays (mode As Int, first As Int, count As Int)
glDrawElements (mode As Int, count As Int, indices() As Short)
glEnable (cap As Int)
glEnableVertexAttribArray (index As Int)
glFinish
glFlush
glFramebufferRenderbuffer (target As Int, attachment As Int, renderbuffertarget As Int, renderbuffer As Int)
glFramebufferTexture2D (target As Int, attachment As Int, textarget As Int, texture As Int, level As Int)
glFrontFace (mode As Int)
glGenBuffers (n As Int, buffers() As Int, offset As Int)
glGenerateMipmap (target As Int)
glGenFramebuffers (n As Int, framebuffers() As Int, offset As Int)
glGenRenderbuffers (n As Int, renderbuffers() As Int, offset As Int)
glGenTextures (n As Int, textures() As Int, offset As Int)
glGetActiveAttrib (program As Int, index As Int, bufsize As Int, length() As Int, lengthOffset As Int, size() As Int, sizeOffset As Int, type() As Int, typeOffset As Int, name() As Byte, nameOffset As Int)
glGetActiveUniform (program As Int, index As Int, bufsize As Int, length() As Int, lengthOffset As Int, size() As Int, sizeOffset As Int, type() As Int, typeOffset As Int, name() As Byte, nameOffset As Int)
glGetAttachedShaders (program As Int, maxcount As Int, count() As Int, countOffset As Int, shaders() As Int, shadersOffset As Int)
glGetAttribLocation (program As Int, name As String) As Int
glGetBooleanv (pname As Int, params() As Boolean, offset As Int)
glGetBufferParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glGetError As Int
glGetFloatv (pname As Int, params() As Float, offset As Int)
glGetFramebufferAttachmentParameteriv (target As Int, attachment As Int, pname As Int, params() As Int, offset As Int)
glGetIntegerv (pname As Int, params() As Int, offset As Int)
glGetProgramInfoLog (program As Int) As String
glGetProgramiv (program As Int, pname As Int, params() As Int, offset As Int)
glGetRenderbufferParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glGetShaderInfoLog (shader As Int) As String
glGetShaderiv (shader As Int, pname As Int, params() As Int, offset As Int)
glGetShaderPrecisionFormat (shadertype As Int, precisiontype As Int, range() As Int, rangeOffset As Int, precision() As Int, precisionOffset As Int)
glGetShaderSource (shader As Int, bufsize As Int, length() As Int, lengthOffset As Int, source() As Byte, sourceOffset As Int)
glGetString (name As Int) As String
glGetTexParameterfv (target As Int, pname As Int, params() As Float, offset As Int)
glGetTexParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glGetUniformfv (program As Int, location As Int, params() As Float, offset As Int)
glGetUniformiv (program As Int, location As Int, params() As Int, offset As Int)
glGetUniformLocation (program As Int, name As String) As Int
glGetVertexAttribfv (index As Int, pname As Int, params() As Float, offset As Int)
glGetVertexAttribiv (index As Int, pname As Int, params() As Int, offset As Int)
glHint (target As Int, mode As Int)
glIsBuffer (buffer As Int) As Boolean
glIsEnabled (cap As Int) As Boolean
glIsFramebuffer (framebuffer As Int) As Boolean
glIsProgram (program As Int) As Boolean
glIsRenderbuffer (renderbuffer As Int) As Boolean
glIsShader (shader As Int) As Boolean
glIsTexture (texture As Int) As Boolean
glLineWidth (width As Float)
glLinkProgram (program As Int)
glPixelStorei (pname As Int, param As Int)
glPolygonOffset (factor As Float, units As Float)
glReadPixelBitmap (x As Int, y As Int, width As Int, height As Int) As android.graphics.Bitmap
glReadPixels (x As Int, y As Int, width As Int, height As Int) As Int()
glReleaseShaderCompiler
glRenderbufferStorage (target As Int, internalformat As Int, width As Int, height As Int)
glSampleCoverage (value As Float, invert As Boolean)
glScissor (x As Int, y As Int, width As Int, height As Int)
glShaderSource (shader As Int, string As String)
glStencilFunc (func As Int, ref As Int, mask As Int)
glStencilFuncSeparate (face As Int, func As Int, ref As Int, mask As Int)
glStencilMask (mask As Int)
glStencilMaskSeparate (face As Int, mask As Int)
glStencilOp (fail As Int, zfail As Int, zpass As Int)
glStencilOpSeparate (face As Int, fail As Int, zfail As Int, zpass As Int)
glTexImage2D (target As Int, level As Int, bitmap As android.graphics.Bitmap, border As Int)
glTexParameterf (target As Int, pname As Int, param As Float)
glTexParameterfv (target As Int, pname As Int, params() As Float, offset As Int)
glTexParameteri (target As Int, pname As Int, param As Int)
glTexParameteriv (target As Int, pname As Int, params() As Int, offset As Int)
glTexSubImage2D (target As Int, level As Int, xoffset As Int, yoffset As Int, bitmap As android.graphics.Bitmap)
gluErrorString (error As Int) As String
gluLookAt (eyeX As Float, eyeY As Float, eyeZ As Float, centerX As Float, centerY As Float, centerZ As Float, upX As Float, upY As Float, upZ As Float)
glUniform1f (location As Int, x As Float)
glUniform1fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform1i (location As Int, x As Int)
glUniform1iv (location As Int, count As Int, v() As Int, offset As Int)
glUniform2f (location As Int, x As Float, y As Float)
glUniform2fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform2i (location As Int, x As Int, y As Int)
glUniform2iv (location As Int, count As Int, v() As Int, offset As Int)
glUniform3f (location As Int, x As Float, y As Float, z As Float)
glUniform3fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform3i (location As Int, x As Int, y As Int, z As Int)
glUniform3iv (location As Int, count As Int, v() As Int, offset As Int)
glUniform4f (location As Int, x As Float, y As Float, z As Float, w As Float)
glUniform4fv (location As Int, count As Int, v() As Float, offset As Int)
glUniform4i (location As Int, x As Int, y As Int, z As Int, w As Int)
glUniform4iv (location As Int, count As Int, v() As Int, offset As Int)
glUniformMatrix2fv (location As Int, count As Int, transpose As Boolean, value() As Float, offset As Int)
glUniformMatrix3fv (location As Int, count As Int, transpose As Boolean, value() As Float, offset As Int)
glUniformMatrix4fv (location As Int, count As Int, transpose As Boolean, value() As Float, offset As Int)
gluOrtho2D (left As Float, right As Float, bottom As Float, top As Float)
gluPerspective (fovy As Float, aspect As Float, zNear As Float, zFar As Float)
glUseProgram (program As Int)
glValidateProgram (program As Int)
glVertexAttrib1f (indx As Int, x As Float)
glVertexAttrib1fv (indx As Int, values() As Float, offset As Int)
glVertexAttrib2f (indx As Int, x As Float, y As Float)
glVertexAttrib2fv (indx As Int, values() As Float, offset As Int)
glVertexAttrib3f (indx As Int, x As Float, y As Float, z As Float)
glVertexAttrib3fv (indx As Int, values() As Float, offset As Int)
glVertexAttrib4f (indx As Int, x As Float, y As Float, z As Float, w As Float)
glVertexAttrib4fv (indx As Int, values() As Float, offset As Int)
glVertexAttribPointer (indx As Int, size As Int, normalized As Boolean, stride As Int, ptr() As Float)
glViewport (x As Int, y As Int, width As Int, height As Int)
Version As Double [read only]
ba As BA
Background As android.graphics.drawable.Drawable
BringToFront
Color As Int [write only]
DEBUG_CHECK_GL_ERROR As Int
DEBUG_LOG_GL_CALLS As Int
DebugFlags As Int
DeviceAPILevel As Int
Enabled As Boolean
Height As Int
Initialize (RenderMode As Int, EventName As String)
Initialize2 (RenderMode As Int, EventName As String, depthSize As Int, stencilSize As Int)
Invalidate
Invalidate2 (arg0 As android.graphics.Rect)
Invalidate3 (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
IsInitialized As Boolean
Left As Int
Pause
QueuedEventException As Exception
QueueEvent (eventname As String, params() As Object) As Boolean
RemoveView
RenderMode As Int
RENDERMODE_CONTINUOUSLY As Int
RENDERMODE_WHEN_DIRTY As Int
RequestFocus As Boolean
RequestRender
Resume
RunOnGuiThread (sub As String, params() As Object) As Boolean
SendToBack
SetBackgroundImage (arg0 As android.graphics.Bitmap)
SetLayout (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
Tag As Object
Top As Int
Visible As Boolean
Width As Int
ba As BA
Background As android.graphics.drawable.Drawable
BringToFront
Color As Int [write only]
DEBUG_CHECK_GL_ERROR As Int
DEBUG_LOG_GL_CALLS As Int
DebugFlags As Int
DeviceAPILevel As Int
Enabled As Boolean
Height As Int
Initialize (RenderMode As Int, EventName As String)
Initialize2 (RenderMode As Int, EventName As String, depthSize As Int, stencilSize As Int)
Invalidate
Invalidate2 (arg0 As android.graphics.Rect)
Invalidate3 (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
IsInitialized As Boolean
Left As Int
Pause
QueuedEventException As Exception
QueueEvent (eventname As String, params() As Object) As Boolean
RemoveView
RenderMode As Int
RENDERMODE_CONTINUOUSLY As Int
RENDERMODE_WHEN_DIRTY As Int
RequestFocus As Boolean
RequestRender
Resume
RunOnGuiThread (sub As String, params() As Object) As Boolean
SendToBack
SetBackgroundImage (arg0 As android.graphics.Bitmap)
SetLayout (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
Tag As Object
Top As Int
Visible As Boolean
Width As Int
FrustumM (m() As Float, offset As Int, left As Float, right As Float, bottom As Float, top As Float, near As Float, far As Float)
InvertM (mInv() As Float, mInvOffset As Int, m() As Float, mOffset As Int) As Boolean
Length (x As Float, y As Float, z As Float) As Float
MultiplyMM (result() As Float, resultOffset As Int, lhs() As Float, lhsOffset As Int, rhs() As Float, rhsOffset As Int)
MultiplyMV (resultVec() As Float, resultVecOffset As Int, lhsMat() As Float, lhsMatOffset As Int, rhsVec() As Float, rhsVecOffset As Int)
OrthoM (m() As Float, mOffset As Int, left As Float, right As Float, bottom As Float, top As Float, near As Float, far As Float)
RotateM (m() As Float, mOffset As Int, a As Float, x As Float, y As Float, z As Float)
RotateM2 (rm() As Float, rmOffset As Int, m() As Float, mOffset As Int, a As Float, x As Float, y As Float, z As Float)
ScaleM (m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
ScaleM2 (sm() As Float, smOffset As Int, m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
SetIdentityM (sm() As Float, smOffset As Int)
SetRotateEulerM (rm() As Float, rmOffset As Int, x As Float, y As Float, z As Float)
SetRotateM (rm() As Float, rmOffset As Int, a As Float, x As Float, y As Float, z As Float)
TranslateM (m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
TranslateM2 (tm() As Float, tmOffset As Int, m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
TransposeM (mTrans() As Float, mTransOffset As Int, m() As Float, mOffset As Int)
FrustumM (m() As Float, offset As Int, left As Float, right As Float, bottom As Float, top As Float, near As Float, far As Float)
InvertM (mInv() As Float, mInvOffset As Int, m() As Float, mOffset As Int) As Boolean
Length (x As Float, y As Float, z As Float) As Float
MultiplyMM (result() As Float, resultOffset As Int, lhs() As Float, lhsOffset As Int, rhs() As Float, rhsOffset As Int)
MultiplyMV (resultVec() As Float, resultVecOffset As Int, lhsMat() As Float, lhsMatOffset As Int, rhsVec() As Float, rhsVecOffset As Int)
OrthoM (m() As Float, mOffset As Int, left As Float, right As Float, bottom As Float, top As Float, near As Float, far As Float)
RotateM (m() As Float, mOffset As Int, a As Float, x As Float, y As Float, z As Float)
RotateM2 (rm() As Float, rmOffset As Int, m() As Float, mOffset As Int, a As Float, x As Float, y As Float, z As Float)
ScaleM (m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
ScaleM2 (sm() As Float, smOffset As Int, m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
SetIdentityM (sm() As Float, smOffset As Int)
SetRotateEulerM (rm() As Float, rmOffset As Int, x As Float, y As Float, z As Float)
SetRotateM (rm() As Float, rmOffset As Int, a As Float, x As Float, y As Float, z As Float)
TranslateM (m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
TranslateM2 (tm() As Float, tmOffset As Int, m() As Float, mOffset As Int, x As Float, y As Float, z As Float)
TransposeM (mTrans() As Float, mTransOffset As Int, m() As Float, mOffset As Int)
computeBoundingSphere (positions() As Float, positionsOffset As Int, positionsCount As Int, sphere() As Float, sphereOffset As Int)
frustumCullSpheres (mvp() As Float, mvpOffset As Int, spheres() As Float, spheresOffset As Int, spheresCount As Int, results() As Int, resultsOffset As Int, resultsCapacity As Int) As Int
visibilityTest (ws() As Float, wsOffset As Int, positions() As Float, positionsOffset As Int, indices() As Char, indicesOffset As Int, indexCount As Int) As Int
computeBoundingSphere (positions() As Float, positionsOffset As Int, positionsCount As Int, sphere() As Float, sphereOffset As Int)
frustumCullSpheres (mvp() As Float, mvpOffset As Int, spheres() As Float, spheresOffset As Int, spheresCount As Int, results() As Int, resultsOffset As Int, resultsCapacity As Int) As Int
visibilityTest (ws() As Float, wsOffset As Int, positions() As Float, positionsOffset As Int, indices() As Char, indicesOffset As Int, indexCount As Int) As Int