iOS Tutorials

How to submit your app to Apple iTunes

This is for local compile i.e. using your own Mac.

So you`ve written your first iOS app, tested it on your device and now want to upload it and make your first $million. Read on...

You`ll need...
 
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How to Install B4i Bridge when you have a new device and an exisiting B4x user and get Integirty not verified.

I wanted to
If you are an existing B4i user only I would like to add B4i Bridge and have a new phone like I did, and you have already been using B4i , This was how I did this

NOTE - If you...
 

How to add launch images in B4i

HI everybody, it will be interesting to know how to add launch images on a IOS app?

Here is Apple guidance...
 

How to "Screenrecording"

You can record the screen of your device for free.
what you will need is an IOS8+ device and OS Yosemite on your mac

 

GoogleMaps Tutorial

The iGoogleMaps library allows you to show a map inside your app:

SS-2014-11-17_09.18.50.png


It is similar to B4A GoogleMaps library.

1. In order...
 
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Google Analytics

Edit: use iFirebaseAnalytics instead.

B4i v2.50 includes a wrapper for Google Analytics SDK (iAnalytics).

SS-2016-02-08_15.56.47.png


Using...
 
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Get screenshots for all iPhone devices for free and easily for use in AppStore

Hi every one,

Here is an easy usage guide for creating screenshots for AppStore Presence.

1) From b4i version 5.80 while working with the Hosted Builder there is the option Build Simulator...
 
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Geofence - Monitoring a region

This example extends iLocation library to allow monitoring regions in the background.

The code is pretty simple. You first need to create a circular region which you want to track and then call...
 

Attachments

  • Geofence.zip
    169.6 KB · Views: 846
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FloatLabeledEditText (iUI8)

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iUI8 v1.20 includes a new view named FloatLabeledEditText. It is a modified TextField that instead of hiding the...
 

FirebaseNotifications / Push Messages (server not required)

Attachments

  • SendingTool.zip
    1 KB · Views: 2,144
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FirebaseAuth - Authenticate your users (Google + Facebook)

Attachments

  • FirebaseAuthGoogle.zip
    26.5 KB · Views: 1,248
  • iFirebaseAuth.zip
    69.6 KB · Views: 553
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Firebase Integration

B4i v2.80 adds support for Firebase backend: https://firebase.google.com

The libraries are mostly the same as the B4A Firebase libraries.

Configuration

1. Create an iOS application...
 
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Files and Folders

In iOS each application can only access its own private folders. There is no shared location such as File.DirRootExternal in Android.

iOS file system is case sensitive.

There are several...
 

Attachments

  • iTunesFileSharing.zip
    4.3 KB · Views: 952
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File browser capability

Hi All

I would like to bebable to browse files on my iOS device via my App.

The easiest was is to share the DirDocuments and deposit files in there using iExploere or some similar browser. That...
 

Fast arrays access

B4i v5.0 adds several methods to the Bit object that provide very fast access to arrays.

In most cases there is no reason to use these methods as they are more cumbersome and less safe than the...
 

Facebook Mediation With Admob

Hello,

With the great help from Erel, I want to post a very short and easy tutorial for showing facebook audience network ads on our iOS apps. This will be a short one as I described every step...
 

Example Image Face Detection

HI all
this Example Image Face Detection
Contains a lot of codes:
Find the color of the face
Find the face, eyes, and nose
Find the angle of the face
Find a smile
Eye open or closed
Correctly...
 
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Example CubeExample ( GPUImage )

hi
this full Example CubeExample ( GPUImage gruop)
THIS example showing the video is a 3D square
I collected the codes and put them inside the code main b4i
the wrapper class inside main ...
 

Attachments

  • b4i-CubeExample.zip
    63.7 KB · Views: 361
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Error compiling b4i bridge

I get the following error when I try to compile the bridge app

"
B4i version: 2.51
Parsing code. (0.00s)
Compiling code. (0.02s)
Building designer app. (0.01s)
Building Xcode project (0.04s)...
 

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