It took me about 6 months to reach this amount, as seen below.
10,000 downloads as an estimation for January 2015.
Since this number relates to the first app I ever published, I have no idea if this is to be considered a success, a failure or an expected result.
Either way, to me "ten thousand" sounds like a lot.
10,000 persons on this planet have interacted with my work, it's a pretty awesome feeling in its purest form. Even if only 12.5% of the users have refrained from uninstalling my app, I'm still happy with these results.
What I'm not happy about is with the current ad monetization model imposed on us. Since launch, I've made so far about $35 dollars, using AdMob and AdBuddiz combined. Our apps are used as vehicles, displaying their ads hundreds of times on a global scale. The New IKEA catalog, Trade Stocks Online, Download Candy Crush Saga, you name it!! Their information is spread across the world effortlessly, but we are only paid significantly if the user decides to click the ad. Otherwise you'll get nothing but less than a 10th of a cent. The funny thing is that, after seeing an IKEA ad and not clicking it, a user might still decide to buy some new furniture. The ad was effective and we got nothing for it.
Day after day, these companies advertise for free and we are the mules.
To make things worse, clever companies such as Adbuddiz have a withdraw threshold of $100 dollars. Imagine your app is in the market for two years and you haven't reached the magic hundred yet. If you want to switch to another company or change your monetizaton model, you will lose all your "profits".
Now, take two steps back and think about this. TV ads are non-interactive, you can't click or tap them, but they are still worth thousands/millions of dollars.
We, the small developers, are nothing but lab rats for an industry taking advantage of us.
10,000 downloads as an estimation for January 2015.
Since this number relates to the first app I ever published, I have no idea if this is to be considered a success, a failure or an expected result.
Either way, to me "ten thousand" sounds like a lot.
10,000 persons on this planet have interacted with my work, it's a pretty awesome feeling in its purest form. Even if only 12.5% of the users have refrained from uninstalling my app, I'm still happy with these results.
What I'm not happy about is with the current ad monetization model imposed on us. Since launch, I've made so far about $35 dollars, using AdMob and AdBuddiz combined. Our apps are used as vehicles, displaying their ads hundreds of times on a global scale. The New IKEA catalog, Trade Stocks Online, Download Candy Crush Saga, you name it!! Their information is spread across the world effortlessly, but we are only paid significantly if the user decides to click the ad. Otherwise you'll get nothing but less than a 10th of a cent. The funny thing is that, after seeing an IKEA ad and not clicking it, a user might still decide to buy some new furniture. The ad was effective and we got nothing for it.
Day after day, these companies advertise for free and we are the mules.
To make things worse, clever companies such as Adbuddiz have a withdraw threshold of $100 dollars. Imagine your app is in the market for two years and you haven't reached the magic hundred yet. If you want to switch to another company or change your monetizaton model, you will lose all your "profits".
Now, take two steps back and think about this. TV ads are non-interactive, you can't click or tap them, but they are still worth thousands/millions of dollars.
We, the small developers, are nothing but lab rats for an industry taking advantage of us.
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