10,000 Downloads

wonder

Expert
Licensed User
It took me about 6 months to reach this amount, as seen below.

10,000 downloads as an estimation for January 2015.

Since this number relates to the first app I ever published, I have no idea if this is to be considered a success, a failure or an expected result.
Either way, to me "ten thousand" sounds like a lot.

10,000 persons on this planet have interacted with my work, it's a pretty awesome feeling in its purest form. Even if only 12.5% of the users have refrained from uninstalling my app, I'm still happy with these results.

What I'm not happy about is with the current ad monetization model imposed on us. Since launch, I've made so far about $35 dollars, using AdMob and AdBuddiz combined. Our apps are used as vehicles, displaying their ads hundreds of times on a global scale. The New IKEA catalog, Trade Stocks Online, Download Candy Crush Saga, you name it!! Their information is spread across the world effortlessly, but we are only paid significantly if the user decides to click the ad. Otherwise you'll get nothing but less than a 10th of a cent. The funny thing is that, after seeing an IKEA ad and not clicking it, a user might still decide to buy some new furniture. The ad was effective and we got nothing for it.

Day after day, these companies advertise for free and we are the mules.

To make things worse, clever companies such as Adbuddiz have a withdraw threshold of $100 dollars. Imagine your app is in the market for two years and you haven't reached the magic hundred yet. If you want to switch to another company or change your monetizaton model, you will lose all your "profits".

Now, take two steps back and think about this. TV ads are non-interactive, you can't click or tap them, but they are still worth thousands/millions of dollars.
We, the small developers, are nothing but lab rats for an industry taking advantage of us.
 
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Peter Simpson

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Licensed User
congratulations on almost 10k downloads and 1.1k current installs in just 6 months. I would personally say that was pretty good going, but what would I know :)

Here are my apps :(
My favourite app is actually my TIX Clock. I use In-App Billing in that app and a lot of users have purchase the extra features :cool:

The Unlocator app would have a lot more current installations had I realised that it had Network On Main Thread issues, mainly on a hell of a lot of Samsung devices. It was months before I realised that there was even an issue :( Luckily @Erel's JavaObject Workaround fixed my apps crashing issue :)

I had a major issue with my weather widget when my old weather feed died. I received lots of complaints, lots of un-installations and lots of low ratings thanks to that dam feed dying :mad:

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wonder

Expert
Licensed User
Thanks Peter!! I never expected to see such high numbers. :)

From a profit point of view, however, I wish I would have priced it at $1 and sold as little as 100 units.
I'm grateful I have a regular job with a steady pay-check, app development is just a hobby for now.
I can only imagine how a professional developer must struggle to put food on his table, given this current business model.

The only profitable way I see for our side is in-app billing / paid apps.
 
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WAZUMBi

Well-Known Member
Licensed User
What apps is this? I want to check it out and give you another download. ;)

Impressive.
I only have three apps with more than 10,000 downloads (one was suspended though) and only one over 100,000 but it took 2 years to get to that.
 

wonder

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Licensed User


To prove my point, AdBuddiz displays their ads about 1000 times per week on my app and I get nothing for it.



Almost 14,000 views for 25 dollars!! What a bargain!!!

WE HAVE TO PUT A STOP TO THESE PORNOGRAPHIC BUSINESS PRACTICE!
DEVELOPERS UNITE!!
 
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wonder

Expert
Licensed User
Why not ?
Because most companies now will only pay you if the user clicks your ads, otherwise you get nothing but something between zero and a few cents per day.
See how the views compare to the earnings. We, the developers are being raped.
 
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