iOS Question solved...I get : Failed to compile vertex shader (GPUImage)

naifnas

Active Member
Licensed User
Hi all
I try modif some example (cubeexample) in (GPUImage)
i get this error

Failed to load vertex shader
Failed to compile vertex shader
I already use files *.fsh AND *.vsh
still problem
thanks
C++:
- (UIViewController*)viewDidLoadf :(UIViewController*)tarjet2
{
    self.view =  tarjet2 ;
    CGRect mainScreenFrame = [[UIScreen mainScreen] applicationFrame];
    GPUImageView *primaryView = [[GPUImageView alloc] initWithFrame:mainScreenFrame];
    self.view = primaryView;

    renderer = [[ES2Renderer alloc] initWithSize:[primaryView sizeInPixels]];

    textureInput = [[GPUImageTextureInput alloc] initWithTexture:renderer.outputTexture size:[primaryView sizeInPixels]];
    filter = [[GPUImagePixellateFilter alloc] init];
    [(GPUImagePixellateFilter *)filter setFractionalWidthOfAPixel:0.01];

//    filter = [[GPUImageGaussianBlurFilter alloc] init];
//    [(GPUImageGaussianBlurFilter *)filter setBlurSize:3.0];

    [textureInput addTarget:filter];
    [filter addTarget:primaryView];

    [renderer setNewFrameAvailableBlock:^{
        float currentTimeInMilliseconds = [[NSDate date] timeIntervalSinceDate:startTime] * 1000.0;

        [textureInput processTextureWithFrameTime:CMTimeMake((int)currentTimeInMilliseconds, 1000)];
    }];

    [renderer startCameraCapture];
    return   self  ;
}
 
Last edited:
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