I have something like the following in a loop (containing much activity):
Canvas1.DrawPath(Path1,Colors.Yellow,False,1).
None of the paths appear until the loop is finished. I have tried using DoEvents although this does not seem to involve an event. I don't know what I would apply "Invalidate" to in case that is what is needed.
How can I make the paths appear immediately after the DrawPath calls during each pass?
Canvas1.DrawPath(Path1,Colors.Yellow,False,1).
None of the paths appear until the loop is finished. I have tried using DoEvents although this does not seem to involve an event. I don't know what I would apply "Invalidate" to in case that is what is needed.
How can I make the paths appear immediately after the DrawPath calls during each pass?