Hi,
I have my app in a internal beta testing group on Google Play and in Google Play it's logging the following error..
The device is a LGE Nexus 5X (bullhead), 2048MB RAM, Android 8.1
(which is my development device, the other internal testers don't have a Nexus 5x).
I have uploaded the Release (obfuscated) version of my app to Google Play for internal testing.
I am using WebSockets which connects to my B4J app.
I am guessing this crash has something to do with the WebSockets?
Any ideas on what might cause the above crash ?
In my app, if the WebSocket is not connected to the server, then I am stopping it from allowing it to send the data to the server.
I have my app in a internal beta testing group on Google Play and in Google Play it's logging the following error..
java.net.SocketException
java.net.SocketInputStream.socketRead0
java.lang.RuntimeException:
at anywheresoftware.b4a.ShellBA.raiseEvent2 (ShellBA.java:170)
at anywheresoftware.b4a.objects.Timer$TickTack.run (Timer.java:105)
at android.os.Handler.handleCallback (Handler.java:790)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:6494)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:438)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:807)
Caused by: java.net.SocketException:
at java.net.SocketInputStream.socketRead0 (Native Method)
at java.net.SocketInputStream.socketRead (SocketInputStream.java:114)
at java.net.SocketInputStream.read (SocketInputStream.java:170)
at java.net.SocketInputStream.read (SocketInputStream.java:139)
at java.io.BufferedInputStream.fill (BufferedInputStream.java:248)
at java.io.BufferedInputStream.read (BufferedInputStream.java:267)
at java.io.DataInputStream.readByte (DataInputStream.java:268)
at anywheresoftware.b4a.shell.Shell.raiseEventImpl (Shell.java:335)
at anywheresoftware.b4a.shell.Shell.raiseEvent (Shell.java:249)
at java.lang.reflect.Method.invoke (Native Method)
at anywheresoftware.b4a.ShellBA.raiseEvent2 (ShellBA.java:139)
The device is a LGE Nexus 5X (bullhead), 2048MB RAM, Android 8.1
(which is my development device, the other internal testers don't have a Nexus 5x).
I have uploaded the Release (obfuscated) version of my app to Google Play for internal testing.
I am using WebSockets which connects to my B4J app.
I am guessing this crash has something to do with the WebSockets?
Any ideas on what might cause the above crash ?
In my app, if the WebSocket is not connected to the server, then I am stopping it from allowing it to send the data to the server.