Android Question access method of variables used in lGdx

msfactory

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B4X:
Sub LG_Render
    GL.glClearColor(1, 1, 1, 1)
    GL.glClear(GL.GL20_COLOR_BUFFER_BIT)
    Camera.Update
    Batch.ProjectionMatrix = Camera.Combined
    Batch.ProjectionMatrix = Camera.projection
  
    Batch.begin
    Batch.DrawRegion(backgroundRegion, - Camera.viewportWidth / 2 - X, - Camera.viewportHeight / 2 - Y)
    Batch.DrawRegion(backgroundRegion, - Camera.viewportWidth / 2 - X + backgroundRegion.RegionWidth, - Camera.viewportHeight / 2 - Y)  
    Batch.End
  
End Sub

Hi there
English I'm sorry the poor.
I began using the lGdx.
So, in the code to scroll this background, it will become an error to access the variables X and Y directly.
Please tell me how to change this variable directly.
Thank you.
 

msfactory

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Error message is here
Thank you.

java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
 
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Informatix

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"Can't create handler inside thread..." is the generic error message for libGDX problems; the useful message is displayed before that one in your Logs window.
In your code, I don't understand why you do "Batch.ProjectionMatrix = Camera.projection". Apart this, I don't see any obvious error. And I don't understand your question about X and Y. If they are declared in Globals or Process_Globals, you can access them easily from any function in the module. It's not related to libGDX.
 
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msfactory

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B4X:
Sub Process_Globals
   
    Dim timer1 As Timer

End Sub
Sub Globals
   
    Dim lGdx As LibGDX
    Dim GL As lgGL
    Dim Camera As lgOrthographicCamera
    Dim Batch As lgSpriteBatch
    Dim BackGroundTexture As lgTexture
    Dim backgroundRegion As lgTextureRegion
    Dim VIEWPORT_WIDTH As Int = 800
    Dim VIEWPORT_HEIGHT As Int = 400
   
    Dim X,Y As Float
   
End Sub
Sub Activity_Create(FirstTime As Boolean)

    Dim config As lgConfiguration
    config.useWakelock = True
   
    If FirstTime Then
      timer1.Initialize("timer1",10)
    End If

    Activity.AddView(lGdx.InitializeView2(config, "LG"), 0, 0, 100%x, 100%y)

   
   
End Sub
Sub Activity_Resume

    If lGdx.IsInitialized Then lGdx.Resume
    timer1.Enabled = True
End Sub
Sub Activity_Pause (UserClosed As Boolean)

    If lGdx.IsInitialized Then lGdx.Pause
End Sub
Sub LG_Create

    Batch.Initialize
    BackGroundTexture.Initialize("background.png")
    backgroundRegion.InitializeWithTexture(BackGroundTexture)

End Sub
Sub LG_Resize(Width As Int, Height As Int)
    Camera.Initialize
    Camera.SetToOrtho2(False, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)
End Sub
Sub LG_Render
    GL.glClearColor(1, 1, 1, 1)
    GL.glClear(GL.GL20_COLOR_BUFFER_BIT)
    Camera.Update
    Batch.ProjectionMatrix = Camera.Combined
    Batch.ProjectionMatrix = Camera.projection
   
    Batch.begin
    Batch.DrawRegion(backgroundRegion, - Camera.viewportWidth / 2 - X, - Camera.viewportHeight / 2 - Y)
    Batch.DrawRegion(backgroundRegion, - Camera.viewportWidth / 2 - X + backgroundRegion.RegionWidth, - Camera.viewportHeight / 2 - Y)   
    Batch.End
   
End Sub


Sub LG_Pause
End Sub
Sub LG_Resume
End Sub
Sub LG_Dispose
    BackGroundTexture.dispose
    Batch.dispose
End Sub



Sub timer1_tick
 
   x = x + 1
   If x > 800 Then x = 0

End Sub
"Can't create handler inside thread..." is the generic error message for libGDX problems; the useful message is displayed before that one in your Logs window.
In your code, I don't understand why you do "Batch.ProjectionMatrix = Camera.projection". Apart this, I don't see any obvious error. And I don't understand your question about X and Y. If they are declared in Globals or Process_Globals, you can access them easily from any function in the module. It's not related to libGDX.




hi informatix
Thank you for answer.
Description I'm sorry in shortage.
All of the code here, the error message is as follows.
In this case, what's the problem?
Thank you.

java.lang.ArrayIndexOutOfBoundsException: length = 12; index = -1
java.lang.RuntimeException: Can not create handler inside thread that has not called Looper.prepare ()
at android.os.Handler. <init> (Handler.java:200)
at android.os.Handler. <init> (Handler.java:114)
at android.app.Dialog. <init> (Dialog.java:111)
at android.app.AlertDialog. <init> (AlertDialog.java:114)
at android.app.AlertDialog $ Builder.create (AlertDialog.java:931)
at anywheresoftware.b4a.BA.ShowErrorMsgbox (BA.java:222)
at anywheresoftware.b4a.BA.raiseEvent2 (BA.java:202)
at anywheresoftware.b4a.BA.raiseEvent2 (BA.java:163)
at anywheresoftware.b4a.libgdx.LibGDX $ b.render (SourceFile: 118)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame (SourceFile: 438)
at android.opengl.GLSurfaceView $ GLThread.guardedRun (GLSurfaceView.java:1531)
at android.opengl.GLSurfaceView $ GLThread.run (GLSurfaceView.java:1248)
 
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Informatix

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Except that your code uses a timer, which is absolutely unnecessary with libGDX (read the guide about the Render event), and that you set "Batch.ProjectionMatrix = Camera.projection", which is useless and erroneous, I see no error in your code. The code works as posted.
 
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walterf25

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The error you are receiving is due to your timer, i've seen time after time when trying to use timer with libgdx because the timer is running outside the libgdx thread, as Informatix explained it is unnecessary to use a timer when you can do this inside the Render event.

Cheers,
Walter
 
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msfactory

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hi informatix and Walter
Thank you for answer.
I'm sorry the poor english.
Once you have as you have taught me, and it works well.
Thanks so much!
 
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