I asked Claude this (more out of curiousity than actually needing a new version of KSCrash):
And got the response below. I have not tried any of it, but I'm curious what your thoughts are. Does this seem valid?
Please note that there are four files attached, and they also contain relevant information. I added .txt to filenames to be able to upload them all to the forum. (I accidently uploaded README twice.)
Let's say I would like to "wrap" the latest version of KSCrash (https://github.com/kstenerud/KSCrash) so that it can be used with B4i. Would you be able to do that for me?
And got the response below. I have not tried any of it, but I'm curious what your thoughts are. Does this seem valid?
Please note that there are four files attached, and they also contain relevant information. I added .txt to filenames to be able to upload them all to the forum. (I accidently uploaded README twice.)
Great, I now have a solid understanding of both KSCrash and the B4i library system. Let me produce the complete wrapper β the three files you'll need: the Objective-C wrapper .m, the .h header (which also generates the .xml via the B4iH2XML tool), and the .xml itself.
Check for skills relevant to this task
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Now let me create the three B4i library files for the KSCrash wrapper:
Created 3 files
Created 3 files
Now let me create a comprehensive README + B4i usage example:
Created a file, read a file
Created a file, read a file
Here's everything you need for the iKSCrash B4i library wrapper. Here's a summary of what was produced and how to get it running:
What's in the four files
File What it is iKSCrash.h The Objective-C wrapper header. This is both the source compiled into the .a and the input for the B4iH2XML tool to generate autocomplete. iKSCrash.m The implementation. It bridges KSCrash's Swift Package Manager API to the B4i runtime (event raising, type conversions, monitor bitmask parsing, etc.). iKSCrash.xml The pre-generated library descriptor for the B4i IDE (autocomplete, parameter hints, event definitions). README.md Full build instructions + B4i code examples. The exposed API (what you'll see in B4i)
- Install / InstallWithMonitors(monitors) β start crash reporting
- SetReportUrl(url) β where to POST reports
- SendAllReports(eventName) β fires EventName_ReportsSent(Success, ReportCount)
- PrintAllReportsToConsole / DeleteAllReports
- SetUserInfoKey(key, value) / RemoveUserInfoKey(key) β custom metadata per crash
- ReportCustomException(...) β for scripting languages (Lua, JS, etc.)
- DidCrashLastLaunch β Boolean
- PendingReportCount β Int
- SetIntrospectMemory(enabled) / SetZombieTrackingEnabled(enabled)
The one step I can't do for you
You need a Mac + Xcode to compile iKSCrash.m (along with the KSCrash SPM products) into iKSCrash.a. The README walks through that process step by step. Once you have the .a files, drop them into the Mac server Libs/ folder and the XML into your IDE Libraries folder, and you're ready to go.