Hello,
I'm having a play with the new drawbitmap library and have some questions about it...
If I see it right there's no way to draw part of an image with a different target size with 1 .draw... command?
If you want to display an image twice with different sizes do you need to create 2 bitmaps and use loadbitmapresize with the different sizes and then draw those ?
won't that use more memory?
.drawBitmap supports target sizing but is it as fast as .drawBitmapCreator or is it the old (slow) method?
while .drawBitmap seems to work it's applying a blur when upscaling. can this be turned off? I only see it for canvas not for imageview or (B4X)bitmaps
I'm having a play with the new drawbitmap library and have some questions about it...
If I see it right there's no way to draw part of an image with a different target size with 1 .draw... command?
If you want to display an image twice with different sizes do you need to create 2 bitmaps and use loadbitmapresize with the different sizes and then draw those ?
won't that use more memory?
.drawBitmap supports target sizing but is it as fast as .drawBitmapCreator or is it the old (slow) method?
while .drawBitmap seems to work it's applying a blur when upscaling. can this be turned off? I only see it for canvas not for imageview or (B4X)bitmaps
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