It's me... again!!!
I have na Animation to do a simple fadein/fadeout with a smal twist...
The animation rest in a class module, so initialization is done in the main activity, then fadein animation is called... In the class I use only one animation object and a flag to perceive if the animationend event is triggered in a fadein or a fadeout in order to cal a particular sub in the Main activity...
so, I initialize the class, start the fadein, detect the end of the fadein and call the fadeout... all good ... except the callsub in the end of the fadeout is being trigered twice, and I can't figure out why!
SOLUTION!
I have na Animation to do a simple fadein/fadeout with a smal twist...
The animation rest in a class module, so initialization is done in the main activity, then fadein animation is called... In the class I use only one animation object and a flag to perceive if the animationend event is triggered in a fadein or a fadeout in order to cal a particular sub in the Main activity...
so, I initialize the class, start the fadein, detect the end of the fadein and call the fadeout... all good ... except the callsub in the end of the fadeout is being trigered twice, and I can't figure out why!
B4X:
Sub FadeIn
Fader.InitializeAlpha("Fader", 0, 1)
Fader.Duration = 2000
AnimFlag = 0
Fader.Start(Pnl)
End Sub
Sub FadeOut
Fader.InitializeAlpha("Fader", 1, 0)
Fader.Duration = 1000
AnimFlag = 1
Fader.Start(Pnl)
End Sub
Private Sub Fader_AnimationEnd
If AnimFlag = 0 Then CallSub(Main, "FadeIn_Ended")'"FadeIn_Ended" is a Sub in the Main Activity
If AnimFlag = 1 Then
Pnl.RemoveView
CallSub(Main, "FadeOut_Ended")'"FadeOut_Ended" is a Sub in the Main Activity
End If
End Sub
SOLUTION!
B4X:
Private Sub Fader_AnimationEnd
If AnimFlag = 0 Then
CallSub(Main, "FadeIn_Ended")'"FadeIn_Ended" is a Sub in the Main Activity
Else If AnimFlag = 1 Then
Pnl.RemoveView
CallSub(Main, "FadeOut_Ended")'"FadeOut_Ended" is a Sub in the Main Activity
End If
End Sub
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