Is it possible to kill an Array when no longer required? i.e. To attach array values to the new Sprite DataArray I must first create a global array and then associate that with the sprite. Unless that is the only association (perhaps by pointer) then the original Array is now not required and is taking up memory.
Or, have I got it wrong, in that the global Array is the same one and the same memory space as the sprite DataArray?
Or, have I got it wrong, in that the global Array is the same one and the same memory space as the sprite DataArray?