Android Question Color Filter in LibGDX

wonder

Expert
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Longtime User
Yes it's me again! :D

I want to do something that should be really simple, but I'm already guessing it will be way more complicated than just adding two or three lines of code.
So I have the following texture:
B4X:
dim star_source as lgTexture
star_source.Initialize("star.png")
star.png
Original

And I want to colorize it into something like this:
star.png
Desired output

Is there a LibGDX function like MyTexture.ColorizeFilter(255, 0, 0)?
 
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