Yes it's me again!
I want to do something that should be really simple, but I'm already guessing it will be way more complicated than just adding two or three lines of code.
So I have the following texture:
Original
And I want to colorize it into something like this:
Desired output
Is there a LibGDX function like MyTexture.ColorizeFilter(255, 0, 0)?
I want to do something that should be really simple, but I'm already guessing it will be way more complicated than just adding two or three lines of code.
So I have the following texture:
B4X:
dim star_source as lgTexture
star_source.Initialize("star.png")
And I want to colorize it into something like this:
Is there a LibGDX function like MyTexture.ColorizeFilter(255, 0, 0)?