What kind of roadblocks do you face when developing a game?
The one I'm facing now, apart from not having enough time, is a lack of creativity.
My engine is practically finished and as I'm trying for move towards pure game design, I can't really decide which route to take.
In my current project, monetization is secondary, I don't really care about the money making part, at least not at this point. When a friend of mine asked me why I was doing it, as in, what is my objective, I replied: "Well, my dream is that, once released, some famous youtuber will find it, play it and consider it one of the best games he played in a while!"
I under so much pressure to create something really cool / enjoyable / meaningful, that I can't come up with anything in terms of level design / story / objectives.
Another thing I'd like to do would be adding 'boss fights', but that would require me to write an entirely new A.I. module and possibly come up with some clever trick to have bigger sprites (yeah, I created some stupid limitations).
The one I'm facing now, apart from not having enough time, is a lack of creativity.
My engine is practically finished and as I'm trying for move towards pure game design, I can't really decide which route to take.
In my current project, monetization is secondary, I don't really care about the money making part, at least not at this point. When a friend of mine asked me why I was doing it, as in, what is my objective, I replied: "Well, my dream is that, once released, some famous youtuber will find it, play it and consider it one of the best games he played in a while!"
I under so much pressure to create something really cool / enjoyable / meaningful, that I can't come up with anything in terms of level design / story / objectives.
Another thing I'd like to do would be adding 'boss fights', but that would require me to write an entirely new A.I. module and possibly come up with some clever trick to have bigger sprites (yeah, I created some stupid limitations).