Games Effort to convert B4A games using LibGDX library to iOS???

andymc

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My android games use the LibGDX library and B4A. But What would eb the effort to be able to release on iOS?

Is anyone using B4X tools to build games for iOS and Android? Or do I need to look at moving to Godot or something?
 

melonZgz

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To be honest, I'm really sorry because I love B4X, but to develop games professionally, I'm considering switching to Godot or Unity. First, because those tools are specifically designed for that purpose. They make your work much easier. Second, because of multi-platform support. Even though b4X is multi-platform, unfortunately, the libgdx implementation is only available for Android.
Next, and very important, is the dependence on third-party libraries. The whole issue of advertising is much more complicated with B4X, for example. Right now, all my games depend in some way on a couple of people. Tomorrow, Google could change its policies and I could be left with no support at all. That's another thing, the lack of support for developers who use b4X to program games, not to mention libGDX. I don't think @informatrix is even available at the moment...
The problem I have right now is that I have two big games in development, quite advanced, and now I can't back out. When I finish them, I'll go through a period of meditation, and probably learn new tools.
 

Sandman

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(I felt that I should clarify why I liked the post by melonZgz. It's because they share their experience and thoughts on the whole thing. Not because of the possible departure to some other solution.)
 

ilan

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in my opinion the best (available) library for games in b4i (today) is iSpritekit.
i made many games using iSpritekit. The learning curve is not to hard and you have a lot of experience and are considered as a very experience developer.
it should be a piece of cake for you @andymc.

i also made a lot libgdx games and if you would ask me i would prefer a spritekit wrap for android then libgdx for ios. after you start working with spritekit and understand the concept you will find it much much more simpler to use then libgdx.

i do agree with @melonZgz that using tools that are more specialized for gaming like unity is a much better approach on the long term.
i love b4x but for gaming it is not the best tool (you can use it of course) but if you plan to make more professional cross platform 3d games Unity should be the choice.

however if you just plan to convert your invaders game from b4a to b4i then ispritekit is more then enough :)
 
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