I've searched this forum... must be using the wrong terms... is there a way to use a gamewindow from the sprite library and make the window full screen on the device?
Yes, you must use the FormLib library and the FullScreen2(True,True) to set the Form to fullscreen.
Then you can initilize the GameWindow with the full screen dimensions.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.