Erel,
so from my B4A app, I can login to the Server, set and show achievements.. which is a start
As you said, there is a Lot to this library, but I think it's vital to mine and other B4A developers, so I'm glad I've made this much progress.
Before I start digging a hole, it's important I pick the right hole.
Within the GameHelper Class (which I am wrapping) there are a couple of client objects that can be exposed if you are working within Eclipse. For example, to get the GameClient.
mHelper.getGamesClient() (which will return a GameClient object)
Which is where a LOT of the functionality I want to implement comes from. Is there any way to expose this GameClient to B4A?
If not, then I can write individual Getters/setters for the different options (which will take a while.. but my timeline is a couple of weeks to get this done... and since I can connect and set stuff already.. that's just a matter of typing)
Or, I think I could leave it up to Reflection calls. (just return the GameClient) to a B4A call, and then users could run any of the desired code on the GameClient.
just wondering which hole sounds like the better option to dig?
Ross
so from my B4A app, I can login to the Server, set and show achievements.. which is a start
As you said, there is a Lot to this library, but I think it's vital to mine and other B4A developers, so I'm glad I've made this much progress.
Before I start digging a hole, it's important I pick the right hole.
Within the GameHelper Class (which I am wrapping) there are a couple of client objects that can be exposed if you are working within Eclipse. For example, to get the GameClient.
mHelper.getGamesClient() (which will return a GameClient object)
Which is where a LOT of the functionality I want to implement comes from. Is there any way to expose this GameClient to B4A?
If not, then I can write individual Getters/setters for the different options (which will take a while.. but my timeline is a couple of weeks to get this done... and since I can connect and set stuff already.. that's just a matter of typing)
Or, I think I could leave it up to Reflection calls. (just return the GameClient) to a B4A call, and then users could run any of the desired code on the GameClient.
just wondering which hole sounds like the better option to dig?
Ross