Hello gamedevs!
This is a project I wanted to make since I started to make games, but it's a complex one and I was afraid of it (advanced physics, shaders, customization of the vehicles...) I think at this point I can do a good job.
So here's a video of what I have at the moment:
I've tweaked the physics a lot until I find it plays well (suspensions, grip, speed, also head and body movement...) All car related characteristics will be upgradeable in the game, as the default car will have almost no grip and speed. So you'll need soon or late to upgrade the car to be able to complete some levels. Of course there will be more vehicles that you will able to buy at a shop (maybe also motorcycles)
The terrain is a mesh, in Tiled I draw a polyline and having all the vertices I make all the quads to be able to render it through a very simple shader
This is how it looks in tiled
This way it's very easy and fast to make levels.
Also I've made a new parallax effect, more efficient than the one I was using, horizontal and vertical as you can notice. BTW the background is not the definitive one, I'll upgrade it at some point of the development.
EDIT
Public beta version released!
https://play.google.com/store/apps/details?id=com.ninjagames.hill
This is a project I wanted to make since I started to make games, but it's a complex one and I was afraid of it (advanced physics, shaders, customization of the vehicles...) I think at this point I can do a good job.
So here's a video of what I have at the moment:
I've tweaked the physics a lot until I find it plays well (suspensions, grip, speed, also head and body movement...) All car related characteristics will be upgradeable in the game, as the default car will have almost no grip and speed. So you'll need soon or late to upgrade the car to be able to complete some levels. Of course there will be more vehicles that you will able to buy at a shop (maybe also motorcycles)
The terrain is a mesh, in Tiled I draw a polyline and having all the vertices I make all the quads to be able to render it through a very simple shader
This is how it looks in tiled
This way it's very easy and fast to make levels.
Also I've made a new parallax effect, more efficient than the one I was using, horizontal and vertical as you can notice. BTW the background is not the definitive one, I'll upgrade it at some point of the development.
EDIT
Public beta version released!
https://play.google.com/store/apps/details?id=com.ninjagames.hill
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