I'm progressing well writing on my first B4A app, and I'm in the middle of writing the AI for the computer.
As is normal, this is throwing up issues I hadn't considered before, suggesting sweeping changes to base parts of my code.
Up to now I could just run a little bit, and see if it broke. As development progresses that's taking longer and longer.
I'd like to automate the unit testing to guard against regressions, but I don't see anything built-in to B4A's IDE to provide for that...so that this point I'm considering a hidden testing mode within my app.
Can anyone out there tell me their automated testing methodology for B4A?
:sign0163:
Do you have a hidden testing mode in your app?
Do you write target-specific code (debug/release/release-obfuscate)?
Is there a clever use of modules that I don't yet understand?
Since B4A compiles down to Java as an intermediate step, can we hook into java unit testing tools?
Thanks,
-Ken
As is normal, this is throwing up issues I hadn't considered before, suggesting sweeping changes to base parts of my code.
Up to now I could just run a little bit, and see if it broke. As development progresses that's taking longer and longer.
I'd like to automate the unit testing to guard against regressions, but I don't see anything built-in to B4A's IDE to provide for that...so that this point I'm considering a hidden testing mode within my app.
Can anyone out there tell me their automated testing methodology for B4A?
:sign0163:
Do you have a hidden testing mode in your app?
Do you write target-specific code (debug/release/release-obfuscate)?
Is there a clever use of modules that I don't yet understand?
Since B4A compiles down to Java as an intermediate step, can we hook into java unit testing tools?
Thanks,
-Ken