I'm starting to distill myself...

Cableguy

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this is driving me KKRRAZY!!!:sign0137:

I have started a new game project, in wich to keep control of things, I am defining the row/col count of a table control, according to user difficulty selection....

I start by using a for...next cycle to delete the existing rows/cols of the table and then add row/col according to user selection...so far so good, well not so...If there is no rows or cols in the table before user selection (i.e: when he app is first started) it works fine, but if there is already a number of rows/cols I keep getting an "index canot be negative" sort of error...

I added msgboxs to each of my for next loops and it seems ok....
Im first deleting rows and then collumns, shoul I invert?
Both counts start from "0" Right?
 

specci48

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Hi Cableguy,

Both counts start from "0" Right?
Yes, you're right!

To solve your problem, I think some posted code would be nice because your description sounds good so we might take a look at your current solution to find out the problem...


specci48
 

moharj

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delete col and rows

you can go in the reverse order of the for next
deleting the last one all the way down....:)
 

Cableguy

Expert
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Longtime User
I'll give my guess.
BTW, why don't you use Table1.Clear?

Right to the point as usual, Erel.

That was exactly what I was trying...

you can go in the reverse order of the for next
deleting the last one all the way down....

I also tried that aproach and it error even more often....

The clear property has some how iluded me as I started exactly by seaching for that aproach instead of "manually" delete the rows/cols...

And they say I'm an Expert, yah, right...:sign0161:
 
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