Hi all. I have a new App that uses the classical variant 320x568.
In the designer I arranged some scripts for every page that is loaded in the various conditions of the App.
All runs fine on iPhone 5s (native 320x568) and newer (375x667 and more).
The problem comes installing the App on iPad. The compiler is set to generate "iPhone only" App.
On Ipad, I see the screen cut-off at the lower part, even if the script claims to adjust the views.
Note that I have many (hidden, located at 100%x or 100%y) panels that come in-and-out of the page with animation.
I suspect that the real screen size (320x480, when you run iPhone native apps on iPad) isn't passed to the application, so any script continue to work with the default page format 320x568 and, obviously, all the animations, resizing and placements happens on a screen size that is bigger than the effective view.
My question is: if I add a new variant (it's a hard job, for multiple pages) with resolution 320x480, will such resolution effectively be used by the scripts when the App opens in compatibility mode on iPad ? Why such old (but evidently used) variant isn't set in the designer options ?
Am I doing this job in the correct / easier way or am I wasting time with a stupid / complicate approach ?
My "graphics guy" always asks to see his background images with the correct y/x, even if 568/320 is 1.775, while 480/320 is 1.5; so, must I double all the backgrounds images just to have my App running on iPad, that I don't need, nor want ?
Any help will be greatly appreciated, thanks.
In the designer I arranged some scripts for every page that is loaded in the various conditions of the App.
All runs fine on iPhone 5s (native 320x568) and newer (375x667 and more).
The problem comes installing the App on iPad. The compiler is set to generate "iPhone only" App.
On Ipad, I see the screen cut-off at the lower part, even if the script claims to adjust the views.
Note that I have many (hidden, located at 100%x or 100%y) panels that come in-and-out of the page with animation.
I suspect that the real screen size (320x480, when you run iPhone native apps on iPad) isn't passed to the application, so any script continue to work with the default page format 320x568 and, obviously, all the animations, resizing and placements happens on a screen size that is bigger than the effective view.
My question is: if I add a new variant (it's a hard job, for multiple pages) with resolution 320x480, will such resolution effectively be used by the scripts when the App opens in compatibility mode on iPad ? Why such old (but evidently used) variant isn't set in the designer options ?
Am I doing this job in the correct / easier way or am I wasting time with a stupid / complicate approach ?
My "graphics guy" always asks to see his background images with the correct y/x, even if 568/320 is 1.775, while 480/320 is 1.5; so, must I double all the backgrounds images just to have my App running on iPad, that I don't need, nor want ?
Any help will be greatly appreciated, thanks.