What would be the best way to go about drawing multiple high-resolution bitmaps? For example, my app needs to draw up to four 1700x900 images on top of each other. Using the standard Bitmap/Drawing library, it takes up to five seconds on my One X+ (quad core 1.7GHz, Tegra 3) to draw two of those images layered. This is simply not acceptable - I'm not looking for gaming and interactive performance, but reducing that time to around half a second would be optimal.
What library/method should I use to do this? My only requirements are that I can draw multiple bitmaps on top of each other, load bitmaps from a pre-packaged file, and be able to draw some of them at certain offsets.
Thanks,
yttrium
What library/method should I use to do this? My only requirements are that I can draw multiple bitmaps on top of each other, load bitmaps from a pre-packaged file, and be able to draw some of them at certain offsets.
Thanks,
yttrium