I'm confused on how to use the lgScreenManager in conjunction with a lgScn2DStage or are they mutually exclusive?
And if they are exclusive, how would you structure a game that had three separate stages (lgScn2DStage), e.g. an opening screen (with actors/animations of its own) a "level screen" where game play took place and a "game over" screen?
Thanks in advance
- Richard
And if they are exclusive, how would you structure a game that had three separate stages (lgScn2DStage), e.g. an opening screen (with actors/animations of its own) a "level screen" where game play took place and a "game over" screen?
Thanks in advance
- Richard