Games One game a month! personal challenge

Discussion in 'Game Development' started by andymc, Jul 16, 2018.

  1. andymc

    andymc Well-Known Member Licensed User

    I've become very lazy on my game dev work. I set targets, then miss them.

    So now I set a new goal one game a month.

    The plan is to work on games that are retro remakes of old arcade games. I have five or six designs ready to work on, so I could one game a month till Christmas.

    the latest drama with the Play store messing up the similar apps section has really hit my downloads hard and also my confidence. Life was great, but now my downloads have bombed, so I feel very down about the whole thing.

    But now I'm setting the challenge. Feel free to join me.

    I'm using the LibGDX library for this, but will take a look at Erels new GUI cross platform code when he releases it.
    giga, aeric, wyatt420 and 6 others like this.
  2. Star-Dust

    Star-Dust Expert Licensed User

    Maybe I did not understand, are you throwing a challenge to those who feel worse?
    Should we join you in feeling down?

    And if I felt more discouraged, what would I win?
    ilan likes this.
  3. andymc

    andymc Well-Known Member Licensed User

    Just a quick update, expect my first game from this challenge very soon, it's kind of cheating as it's "yet another space invaders clone", but it's called "Many Mini Invaders" so there's load of aliens, multiple saucers at once, and many more bullets and bombs flying around the screen.
    I may do a vote for the next game to work on, right now it's:
    1. Missile Command
    2. Asteroids
    3. Frogger
    4. Pacman
    5. Defender
    6. Robotron

    I'd love to also work on remakes of Paperboy, Battlezone, Rally X, Donkey Kong, Karate Champ, Pole Position.
    freedom2000 and JakeBullet70 like this.
  4. Sandman

    Sandman Well-Known Member Licensed User

    I like the ambition, go go go! Looking forward to following your progress and trying the games!
  5. andymc

    andymc Well-Known Member Licensed User

    Haha, yeah, probably came out wrong. No, it's just me telling myself to pull myself together and get one with things. And if any other B4A programmers feel similar, then go for it. IT still feels like there's a lack of games made in B4A that show off what can be done, so anything to increase that number would be good.
  6. Sandman

    Sandman Well-Known Member Licensed User

    I'd like to suggest adding Scorched Earth to your list of candidates. I've yet to see a nice version on Android.
  7. Star-Dust

    Star-Dust Expert Licensed User

    Too bad because I would have won if the race was to "feel worse".

    In any case, they are not complicated games to make, and in a month or maybe less. They do not have thousands levels to design as Candy crashes.

    The only reason that could give rise to some doubt about the Arcade games of the past and the one that you have already expressed, there are too many and then send a month to make a product that would be downloaded little.

    For games that can be achieved both with libgdx but also with the new features of the XUI, or with the XUI2D library that will be released soon by Erel.

    but my question is this, would it be wise to use all the cost to make a game that does not have much hope of success or will it be better to go to sea?

    As negativity I have already beaten you
    ilan likes this.
  8. Peter Simpson

    Peter Simpson Expert Licensed User

    I vote for either Missile Command or Defender, but all of them takes me back to my youth :eek:
    JakeBullet70 likes this.
  9. andymc

    andymc Well-Known Member Licensed User

    Thanks for the replies Stardust, I'm fine for you to beat me on negativity, my goal is optimism and success.

    I understand that I will likely get few downloads for each game, but the idea is that if one in five does well, then it's worth it, making a load of games rather than one is like spread betting, you release a number of games and hope one does well. MY space invaders game now has over 400k downloads so I know it's possible.
    Also, I know there's many clones already out there, but most are terrible and have awful controls. So it's not hard to release something better.

    I'm sticking with the following rules.

    1. Simple sound effects
    2. Simple graphics (maybe just shapes)
    3. Google play high score table
    4. Simple achievements
    5. IAP to remove ads
    6. Simple easy controls
    7. Cross promote to my other games to help with downloads

    I still want to make a living from games, so the ads are needed I'm afraid.
    JakeBullet70 and Star-Dust like this.
  10. andymc

    andymc Well-Known Member Licensed User

  11. ilan

    ilan Expert Licensed User

    Ok i have just finshed a project i worked on it for few months so i am again in "game making mood" and i also want to make a retro remake pixel game.

    I am not sure if just to use the concept but with different sprites and modern game play or keep the same game with small changes...

    Any idea what to do?
  12. ilan

    ilan Expert Licensed User

    Btw andy i vote for "grenade" :) (i love commandos)
  13. ilan

    ilan Expert Licensed User

    Go to sea with your laptop and make games :) (option #3)
    Star-Dust likes this.
  14. Star-Dust

    Star-Dust Expert Licensed User

    Games are not good for me. Above all, the graphics are ugly
  15. ilan

    ilan Expert Licensed User

    U dont play games ar all?
  16. Star-Dust

    Star-Dust Expert Licensed User

    Yes, I play when I have to discharge voltage.
    But not with my games, otherwise I would be more angry:p
  17. ilan

    ilan Expert Licensed User

    Post a link to your games so we can judge.
  18. Star-Dust

    Star-Dust Expert Licensed User

    All done with Canvas, without LibGDX or Game libraries
  19. Dabzy1978

    Dabzy1978 Member Licensed User

    Good luck on the little challenge me auld fruit! :)

    I couldn't be chewed personally, lol, I'd think it would be a great idea, get a week in, then just end up watching dogs being silly on youTube! ;)

    *closes youtube tab and returns to the IDE*

  20. LucaMs

    LucaMs Expert Licensed User

    I do not appreciate these behaviors; why become lazy, set goals and then continue to postpone?
    You should all be like me: design the app of the century and, after only 4 or 5 years ... still be at the starting point.
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