B4A Library ProBundle

ProBundle contains all the following libraries:

- ArchiverPlusZip v1.13
Based on the Zip4j library, this library allows to add, extract, update and remove files from a zip archive.
It supports encryption and decryption (standard and AES), Zip64 format and split zip archives. It is compatible with B4J.

- ClassLoader v1.0
This library can dynamically load classes from a separate file (JAR or uninstalled APK) at runtime and verify the file signatures to make sure of its origin and integrity.
You can use the library to create plug-ins, load code encrypted in the assets or download code from a remote server, for example.

- CPUFeatures + source v1.0
This library detects the target device's CPU family and the maximum number of CPU cores.

- DataCollection v1.07
This library wraps the ArrayDeque, BitSet, PriorityQueue, SparseArray, Stack, TreeMap and TreeSet classes. These classes can replace your lists, maps or arrays for specific tasks. A TreeSet, for example, can maintain a sorted list of objects in a more efficient manner than a typical List class. A TreeMap is a map whose entries are sorted by their keys. A SparseArray is also a sorted map, but restricted to integer keys, that is lightning-fast.
This library can serialize to an array of bytes any collection, including Map, List and user defined types. A version for B4J is provided (without the SparseArray).

- F5Steg v1.2
This library implements F5, a secure steganographic algorithm, which embeds data into images. Data are encrypted with a password or, by default, with the application signature (thus any tampering of the APK will prevent from extracting valid data).

- FastIO + source v0.9
This library replaces the Read and Write functions (with their encrypted variant) of the RandomAccessFile library for arrays of bytes. These new functions are a lot faster.

- OverlayWindow + source v1.2
This library allows to create overlay windows and floating buttons. These interactive views can be displayed on top of all other applications.

- PackageUtils v2.1
This library replaces the PackageManager class of the Phone library. It gives plenty of informations on packages (activities, features, permissions, receivers, services, etc.) and can list the features available on the system (camera, gps, wifi, etc.). It allows experts to change the enabled state of components.
An application is provided with the library to show what you can get with it.

- UltimateArchiver v0.91
This library wraps P7Zip, a command line utility that can create archives with the 7z, zip, bzip2, gzip, tar or xz format. It can unpack files with extension 7z, cab, gz, img, iso, jar, rar, tar, zip and a few others.
It supports encryption/decryption and volumes. It is written in C to be as fast as possible.

- UnArchiver7z v1.0
Based on the official source code in C of 7zip, this library allows to extract files from a 7z archive compressed with the Lzma or Lzma2 method. It can unpack an archive directly from the assets.
It does not support decryption.

- UnArchiverRar v1.04
Based on the official source code in C++ of the UnRar.dll, this library allows to extract files from a Rar archive.
It supports decryption, Rar5 format, QuickOpen records and split Rar archives.

Since September 2018, ProBundle is available for free. You can still donate for it if you wish.
To send the money, just click on the Donate button below (the amount to enter is in euros):


CURRENT VERSION : ProBundle 1.22

DOWNLOAD HERE:
 
Last edited:

DonManfred

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incendio

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By donating either for ProBundle or UltimateListView. The library is included in both of them, but please note it can be removed at any time from the ULV package as it is only there for one of the demo.
Just want to tell that supports from Mr. Informatix is very good.

I have donate ULV long time ago when there was not CallSubExtended lib, but now with a new version on ULV, I also got this for free.

Though, I am not use this library, it is a very nice addition :)
 

Informatix

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A new version of ProBundle is available.

Changelog:
- ArchiverPlusZip should be fully compatible now with B4J (untested);
- I added 3 explicit exceptions to F5Steg: they are raised when the input file was not found, when the output file cannot be written and when the input file is too small for the message to embed;
- I added Initialize2 to OverlayWindow to create a window that can be placed over the status and notification bars (I also added the required permission);
- I added the KeepScreenOn property to OverlayWindow;
- I added a demo to OverlayWindow: OverlayClipboard.
 

susu

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I try to download new update from the link you sent by email but it's not available. How can I update? Thanks.
 

woniol

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Hi Infomatrix,
Is it possible to get (after donation) only ArchiverPlusZip lib?
 

wonder

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In my current game project, there's a bunch of configuration files (maps, arrays, lists, matrices...) being loaded before the LibGDX view gets initialized.
Everything works fine, but since this is being done on the main thread, I know I'll get an ANR warning sooner or later.

So solve this issue, here's what I'm aiming to do:
- Minimize the use of the main thread
- Use the CallsubExtended thread to load and handle all non-LibGDX related files
- Use the LibGDX thread to handle everything else (textures, sounds, vectors, game logic, etc)

Is this a good approach?
Thanks in advance! :)
 

Informatix

Expert
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Longtime User
In my current game project, there's a bunch of configuration files (maps, arrays, lists, matrices...) being loaded before the LibGDX view gets initialized.
Everything works fine, but since this is being done on the main thread, I know I'll get an ANR warning sooner or later.

So solve this issue, here's what I'm aiming to do:
- Minimize the use of the main thread
- Use the CallsubExtended thread to load and handle all non-LibGDX related files
- Use the LibGDX thread to handle everything else (textures, sounds, vectors, game logic, etc)

Is this a good approach?
Thanks in advance! :)
I do not recommend to use CallSubExtended with libGDX. Instead, you should use lgAsyncExecutor and lgAsyncTask.
 
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