Games [Project] Kingdom Crisis (KZ Engine)

Discussion in 'Game Development' started by wonder, Nov 23, 2015.

  1. wonder

    wonder Expert Licensed User

    Last edited: Sep 10, 2017
    Toley, hibrid0, Ohanian and 10 others like this.
  2. Beja

    Beja Expert Licensed User

    Good programming.. but I have my reservations on the timing!
    I don't think there's shortage in bombs these days.
     
    wonder likes this.
  3. ilan

    ilan Expert Licensed User

    Looks great and fun, you have big potential in the gaming area. Hope to see from you soon a finished uploaded app to google play. ;)
     
    wonder likes this.
  4. wonder

    wonder Expert Licensed User

    First demo:


    Here's a glimpse of the Designer Mode UI:


    Quick answers:
    - No, no sound yet.
    - Keyboard controls.
    - The source code is based on my B4J Mario demo project.
    - The knight sprite is royalty-free, but the background isn't. This will be changed soon.
    - All remaining graphics, blocks, bombs are being created by me.
    - Again, I'm writing all the physics and game logic.
    - Recorded with FRAPS from Droid4X emulator.
    - YES, I'm still working on Project Ryu. ;)
     
    Last edited: Sep 14, 2016
    Toley, somed3v3loper, LucaMs and 5 others like this.
  5. inakigarm

    inakigarm Well-Known Member Licensed User

    Wow ! Demolition Maker !! ;-)
     
    wonder likes this.
  6. Douglas Farias

    Douglas Farias Expert Licensed User

    you will make a game constructor for b4a/b4j?
     
  7. wonder

    wonder Expert Licensed User

    Hi Douglas!

    That kind of project isn't on my plans, at least in the near future.

    Alternatively, remember you may always use any of my demos to build your own games. :)

    Framework (B4A) to build a Pong type game:

    Framework (B4A/B4J) to build an Angry Birds type game:

    Framework (B4J) to build a generic platform game:
     
  8. Jaames

    Jaames Active Member Licensed User

    It looks great! :)
     
    wonder likes this.
  9. imbault

    imbault Well-Known Member Licensed User

    It would be great to have such a game constructor, come on Douglas!
     
  10. wonder

    wonder Expert Licensed User

    I'm slowly getting there! :)

    [​IMG]
    Ninja Dynamics

    [​IMG]
    Nintendo
     
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  11. Douglas Farias

    Douglas Farias Expert Licensed User

    make a game maker and sell this man *-*
    will make some money and help who dont know make games(or dont want learn), i buy xD
     
    Last edited: Dec 20, 2015
    wonder likes this.
  12. wonder

    wonder Expert Licensed User

    Thanks for the suggestion, Douglas.
    This isn't exactly a game maker, it's just a platform game with a level designer.
    I'll try to make it as flexible as possible. :)

    If anyone wants to give the game a test drive, send me a private message.
     
    Douglas Farias likes this.
  13. Cableguy

    Cableguy Expert Licensed User

    If you make it flexible enough, to the point that even the player's character, some Physics's props, sound, etc, can be tweaked, then you will have a game maker!
     
    wonder likes this.
  14. Douglas Farias

    Douglas Farias Expert Licensed User

    if you want i give you some ideias and help on tests
     
  15. andymc

    andymc Well-Known Member Licensed User

    Looks good. Reminds me of a project I started many years ago but never completed:
     
    wonder likes this.
  16. wonder

    wonder Expert Licensed User

    Hi Andy!!

    Indeed it is the same concept, but your gravity/jump power is a little bit low. If you raised both values the jump would look better. :)
    Which language were you using to code it?
     
  17. andymc

    andymc Well-Known Member Licensed User

    it was written using a windows language called blitz basic, I'm aiming to convert it over to libgdx using B4A in the new year to write some simple platform games aimed at younger children. I could also use the code to write an endless runner.
     
    wonder likes this.
  18. wonder

    wonder Expert Licensed User

    Hey guys!

    I just wanted to share the latest update on this project.
    The engine has been highly optimized and I'm currently working on the Designer Mode.

    Please watch in HD (720p60):


    Thanks for watching! :)
     
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  19. wonder

    wonder Expert Licensed User

    After playing a little bit with the in-game physics, I decided to implement a "double-jump" mechanic! Feels great! :)

     
    Douglas Farias likes this.
  20. wonder

    wonder Expert Licensed User

    ...and here's Super Mario Bros. World 1-1 in my engine:
     
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