Amiga times, I bet that you remember the awesome Red Sector Mega Demo, it was absolutely ground breaking and dare I say it, way ahead of the times. Tristar then got together with Red Sector and that went well too. Oh yes and then there was Fairlight the list goes on and on and on
Snap, same here. Just reading and learning from some other great coders on here can sometimes be completely mind boggling. I personally find Ilans examples one of the easiest to follow code wise, thus easier to learn from. I think that Ilan learnt from the saying in my signature
This might jog your memory a bit, and wow did it take an awful long time to load demo sections for these demos back in the day
I think that Red Sector were from Germany and maybe also Austria.
Sorry Ilan, we've hijacked your game thread, oops...
@Peter Simpson Amiga, tracker music 8bit (old days ATARI ST was having better sound quality). how was the file format? .xt xt3 xt8 ... can't remember :-( but in real i was trying with qbasic/quickbasic too (v4.5 Better version for me) to make my demos... i was kid ...12 years old. i think... BLOAD "" was loading clips (memory clips) and bsave command (for saving memory clips, pictures also)-- do you remember ???.... the limits of 64Kb for arrays....
using pset for making stars and ofcourse a lot of maths
...CGA 4 colors, Hercules 2 colors but better resolutions, EGA 16colors,... and at the end VGA... with 256colors what a virgin journey... those old days you were happy with 5.25 floppy disks and 3.5" 1.44MB was EXCELLENT (there was format/compression utility doubles that disks).... also Norton Commander and Norton Disk Doctor what tools.. DR-DOS qmem, qmu... lost in time /// internet with 56 kbps at max... always was 28Kbps.. what a beautiful analog sounds...
Days that viruses copied hand by hand... not through internet... by sharing disks
now Assembly guys in Finland making under 1KB DEMOS that are 2000000 better (at least)..