Regarding fmodce.dll

tsdt

Active Member
Licensed User
Regarding fmodce.dll

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Hi,

I am currently using FMODCE.dll verion 3.75 (has two types). I am using the non-arm version because my platform is non-arm version.

However, I noticed that the FMODCE.dll is giving me a lot of problems.
For example, error mentioning some kinds of clashes with the system. The other problem I find related to B4PPC - After I finished running the FMODPLAY, I notice that calling the other dll functions will return error. I replace the FMODPLAY with Sound(), and the problem no longer exists. I truly believe that this is related to FMODCE.dll.

Anyone has similar problems and have a solution to that?

Thanks.

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Last edited:

tsdt

Active Member
Licensed User
Hi all,

Since sound() is more stable, I am thinking of using that as my solution. However, I am facing a few limitations when using the sound().

I need to do a repeat function of the file, but, I have no idea of how long is the selected wavefile in the first place. (I allow user to choose different wavfile, in which case I cannot make the time constant). fmod.LengthMs will return the wavfile but, I need to play fmod.Play in order to know that. Unfortunately, if I play using fmod.Play, my system for some reasons crashes.

The other limitation I found is no volume control. How can I control the volume using sound()?

The third limitation is that while I am playing a wavefile using sound, and I decide to change to another wavfile using sound(), I cant just call the sound function with the wavefile name as a parameter, directly. I need to stop the sound() first by calling sound(""). Then, I can call the sound(new wavefile). Is that right?

Does anyone face the same problems as I do?? If anyone has a better suggestion besides, using sound(), please advise. Very much appreciated.

Thanks.

:icon_clap:
 

tsdt

Active Member
Licensed User
As for the fmod, I think it is going to be obsolete soon, does B4PPC support other types of audio driver besides fmod?? I think nowadays, a lot of mobile device development stress a lot in terms of the audio and visual. If B4PPC can support as many audio drivers as possible, imagine games and application developers using B4PPC to develop games and applications for mobile devices.

This is just a suggestion. Of course, at the moment, I am really facing a big issue with the audio driver fmod is providing. Furthermore, they are no longer supporting this driver anymore..

Thanks.
 
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