Looking for any suggestions or a nudge in the right direction to solving this. I want to be able calculate the position of a target so that if another view is behind so it can be blown up. The finding the position isn't really the issue so much as finding a logic for when the object is only partially behind the target. This is a pic if it's unclear.
Thanks ahead for any suggestion or help
Game Pad and target (sprite) run on the RSGameEngine Beta Library by XverhelstX :sign0188:

Thanks ahead for any suggestion or help
Game Pad and target (sprite) run on the RSGameEngine Beta Library by XverhelstX :sign0188: