B4i Library SD: RollMenu

Discussion in 'iOS Libraries' started by Star-Dust, Oct 29, 2018.

  1. Star-Dust

    Star-Dust Expert Licensed User

    iSD_RollMenu

    Author: Star-Dust
    Version: 0.01
    • RollOutMenu
      • Events:
        • Click (ID As String)
      • Fields:
        • IsOpen As BOOL
        • SpaceFromTop As Int
        • TimeAnimation As Int
      • Functions:
        • AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString*
        • Class_Globals As NSString*
        • Close (Animation As BOOL)
        • GetPanel As B4IPanelWrapper*
          If you want Add into Panel USE After Initialize
        • Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString*
          Initializes the object. You can add parameters to this method if needed.
          RollOut.Initialize("Roll",Me,Activity,True,60dip)
        • IsInitialized As BOOL
          Verifica se l'oggetto sia stato inizializzato.
        • Open (Animation As BOOL)
    • TurnOutMenu
      • Events:
        • Click (ID As String)
      • Fields:
        • IsOpen As BOOL
        • SpaceFromTop As Int
        • TimeAnimation As Int
      • Functions:
        • AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString*
        • Class_Globals As NSString*
        • Close (Animation As BOOL)
        • GetPanel As B4IPanelWrapper*
        • Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString*
          Initializes the object. You can add parameters to this method if needed.
          RollOut.Initialize("Roll",Me,Activity,True,60dip)
        • IsInitialized As BOOL
          Verifica se l'oggetto sia stato inizializzato.
        • Open (Animation As BOOL)
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    Attached Files:

    JohnCody, Mashiane, Erel and 2 others like this.
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