B4i Library SD: RollMenu

iSD_RollMenu

Author: Star-Dust
Version: 0.01
  • RollOutMenu
    • Events:
      • Click (ID As String)
    • Fields:
      • IsOpen As BOOL
      • SpaceFromTop As Int
      • TimeAnimation As Int
    • Functions:
      • AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString*
      • Class_Globals As NSString*
      • Close (Animation As BOOL)
      • GetPanel As B4IPanelWrapper*
        If you want Add into Panel USE After Initialize
      • Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString*
        Initializes the object. You can add parameters to this method if needed.
        RollOut.Initialize("Roll",Me,Activity,True,60dip)
      • IsInitialized As BOOL
        Verifica se l'oggetto sia stato inizializzato.
      • Open (Animation As BOOL)
  • TurnOutMenu
    • Events:
      • Click (ID As String)
    • Fields:
      • IsOpen As BOOL
      • SpaceFromTop As Int
      • TimeAnimation As Int
    • Functions:
      • AddImageButton (Bitmap As B4IBitmap*, ID As NSString*) As NSString*
      • Class_Globals As NSString*
      • Close (Animation As BOOL)
      • GetPanel As B4IPanelWrapper*
      • Initialize (ba As B4I*, EventaName As NSString*, Me_CallBack As NSObject*, RootPanel As B4IPanelWrapper*, LeftStick As BOOL, HightWidh As Int) As NSString*
        Initializes the object. You can add parameters to this method if needed.
        RollOut.Initialize("Roll",Me,Activity,True,60dip)
      • IsInitialized As BOOL
        Verifica se l'oggetto sia stato inizializzato.
      • Open (Animation As BOOL)
Video1.gif
 

Attachments

  • ISD_RollMenu-Lib_0.01.zip
    226.2 KB · Views: 28
  • Sample1.zip
    124.4 KB · Views: 26
Top