B4A Library SineView

Hello all ,

Here is a wrapper for this project https://github.com/guiguegon/SineView


animating.gif




SineView
Author:
SMM
Version: 0.01
  • sineview

    Methods:
    • BringToFront
    • Initialize (EventName As String, color As Int, alpha As Float, phase As Float, amplitude As Int, animationtime As Int, periods As Float, fill As Boolean)
    • Invalidate
    • Invalidate2 (arg0 As Rect)
    • Invalidate3 (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
    • IsInitialized As Boolean
    • RemoveView
    • RequestFocus As Boolean
    • SendToBack
    • SetBackgroundImage (arg0 As Bitmap)
    • SetColorAnimated (arg0 As Int, arg1 As Int, arg2 As Int)
    • SetLayout (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int)
    • SetLayoutAnimated (arg0 As Int, arg1 As Int, arg2 As Int, arg3 As Int, arg4 As Int)
    • SetVisibleAnimated (arg0 As Int, arg1 As Boolean)
    • isAnimating As Boolean
    • pauseWave
    • resumeWave
    • startWave
    • stopWave
    Properties:
    • Background As Drawable
    • Color As Int [write only]
    • Enabled As Boolean
    • Height As Int
    • Left As Int
    • Parent As Object [read only]
    • Tag As Object
    • Top As Int
    • Visible As Boolean
    • Width As Int

B4X:
    dim sine as sineview
        sine.Initialize("sine",Colors.Red, 1, 1,3,400,4,True)
  
    Activity.AddView(sine,0,0,50%x,50%y)
    sine.startWave
 

Attachments

  • SineView.zip
    9.7 KB · Views: 201
Top