B4J has a library for audio playback called "AudioClip". With this library I can control whether the sound is playing now.
Is there something similar in B4A? I am using the "SoundPool" library. I need to play the sound in a loop, but I do not know when the playback stopped to play the next sound. How can I do this in B4A?
If Sound.isPlaying=False Then Sound.Play End If