1.
@ilan you must focus on the formulas that use these variables:
V0 (Initial velocity)
A0 (Initial angle)
X0 (Initial X position)
Y0 (Initial Y position)
T (Time)
Gravity aceleration is a constant: 9.81
Then you should clear the variables for the X and Y positions on each tick of the timer simulating that time goes by and repositioning the bullet...
Let me know if this helps.
2.
@tufanv I implemented a "particle" object. On each explotion, 25 particle-objects are created with random size, angle, initial velocity, etc... all using free-fall physics formulas, which makes a pretty realistic illusion...
3.
@narek adonts Thanks for your sugestion, please let me know if
@Erel ever puts that section back, I´ll be happy to share it...