iOS Tutorial Super small tutorial: Messing with #PlistExtra might get unrelated error

I was trying out what was possible to enter in #PlistExtra and tried adding a   to see if that worked:
B4X:
#PlistExtra:<key>NSLocationAlwaysUsageDescription</key><string>This is a&nbsp;test</string>


Resulted in this really weird (and unrelated, as far as I can tell) error when compiling:
B4X:
B4i Version: 4.40
Parsing code.    (0.11s)
Compiling code.    (0.72s)
Compiling layouts code.    (0.04s)
Compiling debugger engine code.    (3.21s)
Building Xcode project    (0.23s)
Sending data to remote compiler.    Error
Out: Build settings from command line:
    ARCHS = arm64
    CODE_SIGN_IDENTITY = iPhone
    CONFIGURATION_BUILD_DIR = /Users/administrator/Documents/UploadedProjects/<user id>/Payload
    OTHER_CODE_SIGN_FLAGS = --keychain <user id>
    PRODUCT_NAME = Wienerdog
    PROVISIONING_PROFILE = <redacted>

=== BUILD TARGET B4iProject OF PROJECT B4iProject WITH CONFIGURATION Release ===

Check dependencies
Bundle identifier is missing. B4iProject doesn't have a bundle identifier for the Release build configuration. Add a value for PRODUCT_BUNDLE_IDENTIFIER in the build settings editor.
Code signing is required for product type 'Application' in SDK 'iOS 10.1'


Error: ** BUILD FAILED **


The following build commands failed:
    Check dependencies
(1 failure)

(I didn't post this as a bug as my gut feeling is that it's caused by something on the XCode side of things - probably out of reach for Erel.)
 
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