Android Question SuperToolTips

ALBRECHT

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Hello,

Could you tell me which way to use that kind of toolTips :

seen on: https://stackoverflow.com/questions/21031488/android-popupwindow-with-tooltip-arrow

supertooltips.jpg


Regards
Michel
 

ALBRECHT

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Yess LucaMs, the need is to show a SuperToolTips automaticaly after a waiting time from the user or on demo mode for some Helping. I think i will try to get started with my own library. what i have seen until now, does not provide the same rendering
 
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LucaMs

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Yess LucaMs, the need is to show a SuperToolTips automaticaly after a waiting time from the user or on demo mode for some Helping. I think i will try to get started with my own library. what i have seen until now, does not provide the same rendering
I don't know how they were made, I didn't look at the source, but I think that you can probably use the "balloons" of this chat:
https://www.b4x.com/android/forum/threads/b4x-cross-platform-chat-layout-example.112649/post-702406
 
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TILogistic

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I don't know how they were made, I didn't look at the source, but I think that you can probably use the "balloons" of this chat:
https://www.b4x.com/android/forum/threads/b4x-cross-platform-chat-layout-example.112649/post-702406

Bubble Tips:


other

 
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TILogistic

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We adapt this to B4X for bubble tips:

 
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ALBRECHT

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ok, thanks for your advices for mixing with B4XCanvas
 
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TILogistic

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Yes, B4X (B4A, B4J, B4I)

KISS = "keep it simple, stupid!"

1589350294261.png


tips:

B4X:
Sub TextBubble(inPanel As B4XView, inTexts() As String, inFontSize As Float)


    For Each v As B4XView In inPanel.GetAllViewsRecursive
        v.RemoveViewFromParent
    Next
    
    If inTexts.Length = 0 Then Return
    
    Dim Border As Float  = 0dip 'StrokeWidth
    Dim Edge As Float = 15dip 'Distance

    Dim Canvas1 As B4XCanvas
    Canvas1.Initialize(inPanel)

    ' ***********************************

    #region measure text size

    Dim width, height As Float
    width = 0
    height = 0

    Dim FontHeight As Float
    FontHeight = 1dip

    For Each t As String In inTexts
        FontHeight = Max(FontHeight , Canvas1.MeasureText(t, XUI.CreateDefaultFont(DipToCurrent(inFontSize))).Height + 1dip) 'max. text row height
    Next

    For Each t As String In inTexts
        width = Max(width , Canvas1.MeasureText(t, XUI.CreateDefaultFont(DipToCurrent(inFontSize))).Width) 'maximal with
        height = height + FontHeight
    Next

    #end region

    ' ***********************************

    #region bubble

    'make it bigger for the border around

    Dim width2, height2 As Float
    
    width2 = width + Edge * 2.0
    height2 = height + Edge * 2.0
    
    Dim Rect1 As B4XRect
    Rect1.Initialize(inPanel.Width / 2.0 - width2 / 2.0  , inPanel.Height / 2.0  - height2 / 2.0,  inPanel.Width / 2.0 + width2 / 2.0, inPanel.Height / 2.0 + height2 / 2.0)
            
    Dim Path1 As B4XPath
    Path1.Initialize(Rect1.Left + Edge, Rect1.Top)
    Path1.LineTo(Rect1.Right ,Rect1.Top)
    Path1.LineTo(Rect1.Right ,Rect1.Bottom)

    Path1.LineTo(Rect1.Right - Rect1.Width * 0.5,  Rect1.Bottom)
    Path1.LineTo(Rect1.Right - Rect1.Width * 0.5,  Rect1.Bottom + Edge * 3.0) 'peak
    Path1.LineTo(Rect1.Right - Rect1.Width * 0.75, Rect1.Bottom)

    Path1.LineTo(Rect1.Left ,Rect1.Bottom)
    Path1.LineTo(Rect1.Left ,Rect1.Top + Edge)

    'math corner left, top
    Dim a As Float,x As Float,y As Float
    
    For a = 0.0 To 90.0 Step 10.0
        x = -CosD(a) * Edge
        y = -SinD(a) * Edge
        Path1.LineTo(Rect1.Left + Edge + x ,Rect1.Top + Edge + y)
    Next

    Canvas1.DrawPath(Path1, XUI.Color_RGB(0,128,0), True, 1)
    Canvas1.DrawPath(Path1, XUI.Color_White, False, Border)

    #end region

    ' ***********************************

    #region draw text

    Dim Rect1 As B4XRect
    
    Rect1.Initialize(inPanel.Width / 2.0 -width / 2.0, inPanel.Height / 2.0 - height / 2.0,  inPanel.Width / 2.0 + width / 2.0, inPanel.Height / 2.0 + height / 2.0)

    'test rect
'    Canvas1.DrawRect( Rect1, XUI.Color_Black, False, 1dip) 'check size
    
    Dim y As Float = Rect1.Top
    Dim h As Float = 0
    
    For Each t As String In inTexts
        h = FontHeight
        y = y + h
        Canvas1.DrawText(t, Rect1.Left, y - FontHeight * 0.1, XUI.CreateDefaultFont(inFontSize), XUI.Color_Yellow, "LEFT")
    Next

    Canvas1.Invalidate
    

    #end region
            
End Sub
 
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TILogistic

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What is KISS or "keep it simple, stupid!"?

Principle that states that most systems work best if they are designed with simplicity in mind and avoid unnecessary complexity.
 
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