Prism pipeline init order: d3d sw
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.d3d.D3DPipeline
Loading D3D native library ...
succeeded.
D3DPipelineManager: Created D3D9Ex device
Direct3D initialization succeeded
(X) Got class = class com.sun.prism.d3d.D3DPipeline
Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
Maximum supported texture size: 16384
Maximum texture size clamped to 4096
OS Information:
Windows version 10.0 build 14393
D3D Driver Information:
AMD Radeon (TM) R9 200 Series
\\.\DISPLAY1
Driver aticfx64.dll, version 21.19.413.0
Pixel Shader version 3.0
Device : ven_1002, dev_6811, subsys_86A41043
Max Multisamples supported: 4
vsync: true vpipe: true
Waiting for debugger to connect...
Program started.
Loading Prism common native library ...
succeeded.