Hi,
Yesterday I've pasted a code example using the XmlLayoutBuilder.GetDrawable and I get as feedback that it is not needed to use it, but to use LoadBitmapResize instead.
I remember a while ago reading some guidelines to material design, and I've found this here:
I think I'm asking if something has has changed since corwin42 said that (like the new LoadBitmapResize) or why is preferred to use LoadBitmapResize instead.
Thank you very much!
Yesterday I've pasted a code example using the XmlLayoutBuilder.GetDrawable and I get as feedback that it is not needed to use it, but to use LoadBitmapResize instead.
I remember a while ago reading some guidelines to material design, and I've found this here:
I prefer to use drawables for action icons than use the LoadBitMap() function. The drawables are available in different resolutions and will always load in the perfect size for your device. To load drawables you will have to use the XmlLayoutBuilder library.
I think I'm asking if something has has changed since corwin42 said that (like the new LoadBitmapResize) or why is preferred to use LoadBitmapResize instead.
Thank you very much!