Yeah, I know I know, I should finish a game to start another, but it's like...
I find that the most funny and challenging part of game making is starting a new game, new concepts, new effects... making prototypes is funny! (I've made LOTS of prototypes and only published three games )
And back on topic, it's a zombie killing game. That simple, there will be blood, destruction, cool physics and a lot of zombies to kill in infinite ways. Killing zombies is allways funny!
This is what I've done (about one week of work, I had a lot of time last weekend)
What I've accomplished: Projected trajectories, bullet trail effect (will change it), ragdoll physics, cool graphics...
I still have to add a good particle system and a lot of elements to complete a prototype. Then, as allways, GUI work, a shop, different characters, different weapons...
I find that the most funny and challenging part of game making is starting a new game, new concepts, new effects... making prototypes is funny! (I've made LOTS of prototypes and only published three games )
And back on topic, it's a zombie killing game. That simple, there will be blood, destruction, cool physics and a lot of zombies to kill in infinite ways. Killing zombies is allways funny!
This is what I've done (about one week of work, I had a lot of time last weekend)
What I've accomplished: Projected trajectories, bullet trail effect (will change it), ragdoll physics, cool graphics...
I still have to add a good particle system and a lot of elements to complete a prototype. Then, as allways, GUI work, a shop, different characters, different weapons...