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Note that while the Particle can be rotated, it does not have angular
velocity. In otherwords, during collisions, the rotation is not altered,
and the energy of the rotation is not applied to other colliding particles.
Damping will slow down your simulation and make it more stable. If you find
that your sim is "blowing up', try applying more damping.
This setting differs from the jointCycles property in that it
resolves both joints and collisions during a ABPhysicsEngine.Step(),
as opposed to just the joints. The default value is 1.
This setting differs from the jointCollisionCycles property in that it
only resolves joints during a ABPhysicsEngine.Step(). The default value
is 0. Because this property doesn't correct for collisions, you should only use it when
the collisions of an arrangement of particles and joints are not an issue. If you
do set this value higher than the default of 0, then jointCollisionCycles
should at least be 1, in order to check collisions one time during the
ABPhysicsEngine.Step() cycle.