Loads the specified image. If the image name ends with @2x (without the extension) then the image scale is considered to be 2. If you load an image named image1.png. And in the same folder there is also an image named firstname.lastname@example.org then on a high resolution device email@example.com will be loaded and the image scale will be set to 2.
Reads a bitmap from the input stream.
Tests whether this object was initialized.
Gets or sets the Tag object. This is a placeholder for any object you like to tie to this object.
Canvas is used for drawing over other views. The drawings will only be updated after a call to Canvas.Refresh. Note that you should call Canvas.Release when it is no longer used. If the hosting is resized then the canvas should be released and initialized again.
Draws the given text. Text - Text to draw. x, y - Origin point. Font - Font to use for drawing. Color - Drawing color. Align - Text alignment related to the origin point. One of the following values: LEFT, CENTER or RIGHT.