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iGameView

List of types:

BitmapData
GameView

BitmapData


Events:

None

Members:


  Bitmap As Bitmap

  Delete As Boolean

  DestRect As Rect

  Flip As Int

  FLIP_BOTH As Int [read only]

  FLIP_HORIZONTALLY As Int [read only]

  FLIP_NONE As Int [read only]

  FLIP_VERTICALLY As Int [read only]

  Rotate As Int

  SrcRect As Rect

Members description:

Bitmap As Bitmap
Delete As Boolean
DestRect As Rect
Flip As Int
FLIP_BOTH As Int [read only]
FLIP_HORIZONTALLY As Int [read only]
FLIP_NONE As Int [read only]
FLIP_VERTICALLY As Int [read only]
Rotate As Int
SrcRect As Rect

GameView


Events:

None

Members:


  BitmapsData As List [read only]

  Initialize (EventName As String, Panel As PanelWrapper)

  Invalidate

  Panel As PanelWrapper [read only]

  PlayMusic (Dir As String, FileName As String, Volume As Float, Loop As Boolean)

  PlaySoundEffect (Dir As String, FileName As String, Volume As Float)

  PrepareSoundEffect (Dir As String, FileName As String)

  StopMusic

Members description:

BitmapsData As List [read only]
Initialize (EventName As String, Panel As PanelWrapper)
Invalidate
Panel As PanelWrapper [read only]
PlayMusic (Dir As String, FileName As String, Volume As Float, Loop As Boolean)
Plays a music file. Only one music file can be played at a time.
Dir / FileName - File path.
Volume - Playback volume between 0 to 1.
Loop - Whether to repeat the playback until StopMusic is called.
PlaySoundEffect (Dir As String, FileName As String, Volume As Float)
Plays the sound file. If the file was played before (or prepared with PrepareSoundEffect) then it will
be loaded from the cache.
Dir / FileName - File path.
Volume - Playback volume between 0 to 1.
PrepareSoundEffect (Dir As String, FileName As String)
Loads the given file into the cache.
StopMusic
Stops playing the music file.
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