B4J Programming Press on the image to return to the main documentation page.

rAdafruit_ILI9341

List of types:

AdafruitILI93411

AdafruitILI93411


Events:

None

Members:


  Color (R As Byte, G As Byte, B As Byte) As UInt

  COLOR_BLACK As UInt

  COLOR_BLUE As UInt

  COLOR_CYAN As UInt

  COLOR_DARKCYAN As UInt

  COLOR_DARKGREEN As UInt

  COLOR_DARKGREY As UInt

  COLOR_GREEN As UInt

  COLOR_GREENYELLOW As UInt

  COLOR_LIGHTGREY As UInt

  COLOR_MAGENTA As UInt

  COLOR_MAROON As UInt

  COLOR_NAVY As UInt

  COLOR_OLIVE As UInt

  COLOR_ORANGE As UInt

  COLOR_PINK As UInt

  COLOR_PURPLE As UInt

  COLOR_RED As UInt

  COLOR_WHITE As UInt

  COLOR_YELLOW As UInt

  FillScreen (Color As UInt) As void

  GFX As B4RAdafruitGFX

  Initialize (CS As Byte, DC As Byte) As void

  SetRotation (Rotation As Byte) As void

Members description:

Color (R As Byte, G As Byte, B As Byte) As UInt
COLOR_BLACK As UInt
COLOR_BLUE As UInt
COLOR_CYAN As UInt
COLOR_DARKCYAN As UInt
COLOR_DARKGREEN As UInt
COLOR_DARKGREY As UInt
COLOR_GREEN As UInt
COLOR_GREENYELLOW As UInt
COLOR_LIGHTGREY As UInt
COLOR_MAGENTA As UInt
COLOR_MAROON As UInt
COLOR_NAVY As UInt
COLOR_OLIVE As UInt
COLOR_ORANGE As UInt
COLOR_PINK As UInt
COLOR_PURPLE As UInt
COLOR_RED As UInt
COLOR_WHITE As UInt
COLOR_YELLOW As UInt
FillScreen (Color As UInt) As void
GFX As B4RAdafruitGFX
Gets the graphics object. Make sure to call Display to apply the changes.
Initialize (CS As Byte, DC As Byte) As void
SetRotation (Rotation As Byte) As void
Rotation should be between 0 to 3.
Top