PaintImmediately
Previous Top Next

Get or sets whether the game window forces a repaint at the end of a call to Tick or whether repainting waits for the next the normal opportunity. This should not be needed in normal use but is provided in case it might be required in some unusual circumstances.
The default is True.
Syntax: PaintImmediately As Boolean

Example:
gw.PaintImmediately = False