Checks whether any Sprite intersects with the specified point. This is the same
as calling
Sprite.IntersectsPoint for every Sprite but is faster. If nextMove is false the check is
performed on the current position of the Sprites, if True the position each other Sprite
will have after the next Tick is used. An array of Sprite indices is returned. The last item
of the array always contains -1.
Syntax: SpriteIntersectsPoint (x As Int32, y As Int32, nextMove As Boolean) As String()
Example:
Dim SprIdxs(0)
...
SprIdxs() = gw.SpriteIntersectsPoint(50,50, True)
NumSprites = ArrayLen(SprIdxs()) - 1