Just finishing reading some threads about setting screen orientation, and noticed that some threads were just using numeric values, and others were using constants with the wrong numeric values (e.g. sensorPortrait is 7, not 9).
So I looked up the Android dev docs and compiled this list of...
Sub RotateBitmap (bmp As B4XBitmap, Degrees As Float) As B4XBitmap
Dim cvs As B4XCanvas
Dim panel As B4XView = xui.CreatePanel("")
panel.SetLayoutAnimated(0, 0, 0, bmp.Width, bmp.Height)
cvs.DrawBitmapRotated(bmp, cvs.TargetRect, Degrees)...
I am trying to apply this method advised by Erel, to rotate a view:
Dim x As B4XView = YourView
x.Rotation = 45
To understand what was the center of the rotation, I checked the view Left and Top before and after the rotation, but they are unchanged.
I use cameraKit library, but my camera preview presents a view (in the panel) which is 90° rotated regarding to the object I wish to take.
I didn't find a propertiy which permits me to change this angle to 0°.
Did I miss something or How can I do ?
Thanks much for giving me a way.
I have a simple script to animate a loader image
during a wait for poststring class. It's works great but between each loop of the rotation there is a few waiting second ?
like that :
the code :
Dim POStr As POSTstr
Dim imgload As Animation...
So far I've used the native Android commands to rotate the views according to the X, Y, and Z axes. The native commands let you change the X and Y coordinates of the Pivot point and get this.
But to get a rotating cube it is not enough to be able to rotate on three axes but you have to be...