I structred my app like so:
- Splashscreen (where I test the internet connection)
- Login Page
- Home Page
I would like to use TabBarController (i already did other post in order to understand how to use this thing), but i need it only in Home Page.
In splashscreen and Login Page...
When I change the resolution of my display, using windows config, all open windows (non B4J) automatically adjust their sizes according to the new resolution, except my form created in b4j. I need the form I created also changes its size proportionally to the chosen resolution.
I thought this...
Does the subject looks fantastic ? Impossible to use camera class with switched screen off ?
I have created the app controlling QR-codes, the screen is dimmed, but always on - battery is for 7-8 hours only.
Any way for camera without screen ?
Hello fellow B4X developers,
I'm at it again but this time I've taken photos specifically to post on this great community.
Updating my current screen means that I'll be going from a 1366x768 not full HD to a 1920x1080 full HD portable external screen.
A few weeks ago I purchased a faulty...
I am using the 4" Phone emulator which has 480 x 854 skin. I think nowadays modern phones have longer screen too.
Every time I open a new Designer window, the default "General" variant is 320 x 480, scale = 1 (160dpi) and my views unable to fit in this default screen real estate.
Wish: I hope...
I use this string android:configChanges="orientation|screenSize" in the manifest to save data when I change the orientation of the screen. OK, the information is saved, but the layout view does not adapt to the new orientation, i.e. for example, the portrait view doesn't change to...
Hello, please apologize my english, i dont have too much experience in B4A, my question is:
I have an Activity, with a Layout, the Layout has an image (for a logo) some labels and edittexts to enter information, and a button at bottom. Wich is the EASY way to center the labels on screen to see...
I think it could be useful to have the chance to enable Immersive Mode directly from Region Activity Attributes.
I was thinking to something like this:
#Region Activity Attributes
#FullScreen: True (other options: False, Immersive)