gma Member Licensed User Longtime User May 3, 2017 #1 Hi, after a lot of search without any result I need to start a thread with the following: imagine that I have a bitmap, which contains random sharp edges, colors are reduced to be separated by the background, which happens to be quite homogenic. Now I would like to obtain some collision detection somehow, preferably in an opengl accelerated surface. What is the ideal method for this? For an example, I would say I want some functionality as seen in those "Sandbox" type android games. Thanks.
Hi, after a lot of search without any result I need to start a thread with the following: imagine that I have a bitmap, which contains random sharp edges, colors are reduced to be separated by the background, which happens to be quite homogenic. Now I would like to obtain some collision detection somehow, preferably in an opengl accelerated surface. What is the ideal method for this? For an example, I would say I want some functionality as seen in those "Sandbox" type android games. Thanks.