I am currently trying to add a custom keyboard in B4i for an iOS app.
So far i've figured that the keyboard is called upon the KeyboardStateChanged Event.
My question is simple, how can i forbid the keyboard to pop up, and instead show my custom
keyboard. (a custom panel with custom buttons basically...)
Dim no asNativeObject=mytxt
No.setField("inputView", myPanel)
myPanel being my custom keyboard as a Panel.
However i must warn that there may be a different way to do this, or im making a mistake somewhere in my code, as the debug works fine, but the release is just crashing when i press certain keys on my custom keyboard...
I have succesfully used the iReleaseLogger and found it was because i had an infinite loop due to an object comparison.... in any case its solved by using the tag of each objects instead of their reference....