#Region Project Attributes
#AutoFlushLogs: True
#CheckArrayBounds: True
#StackBufferSize: 600
#End Region
'Ctrl+Click to open the C code folder: ide://run?File=%WINDIR%\System32\explorer.exe&Args=%PROJECT%\Objects\Src
Sub Process_Globals
Dim t As Timer
Public Serial1 As Serial
End Sub
Private Sub AppStart
Serial1.Initialize(115200)
Log("ESP started...")
RunNative("MeshSetup", Null)
t.Initialize("t_tick",500)
t.Enabled=True
End Sub
Sub t_tick
Log("Tick...")
RunNative("MeshUpdate", Null)
End Sub
#if c
/*
Rui Santos
Complete project details at https://RandomNerdTutorials.com/esp-mesh-esp32-esp8266-painlessmesh/
This is a simple example that uses the painlessMesh library: https://github.com/gmag11/painlessMesh/blob/master/examples/basic/basic.ino
*/
#include "painlessMesh.h"
#define MESH_PREFIX "whateverYouLike"
#define MESH_PASSWORD "somethingSneaky"
#define MESH_PORT 5555
Scheduler userScheduler; // to control your personal task
painlessMesh mesh;
// User stub
void sendMessage() ; // Prototype so PlatformIO doesn't complain
Task taskSendMessage( TASK_SECOND * 1 , TASK_FOREVER, &sendMessage );
void sendMessage() {
String msg = "Hi from node1";
msg += mesh.getNodeId();
mesh.sendBroadcast( msg );
taskSendMessage.setInterval( random( TASK_SECOND * 1, TASK_SECOND * 5 ));
}
// Needed for painless library
void receivedCallback( uint32_t from, String &msg ) {
Serial.printf("startHere: Received from %u msg=%s\n", from, msg.c_str());
}
void newConnectionCallback(uint32_t nodeId) {
Serial.printf("--> startHere: New Connection, nodeId = %u\n", nodeId);
}
void changedConnectionCallback() {
Serial.printf("Changed connections\n");
}
void nodeTimeAdjustedCallback(int32_t offset) {
Serial.printf("Adjusted time %u. Offset = %d\n", mesh.getNodeTime(),offset);
}
void MeshSetup(B4R::Object* o) {
//Serial.begin(115200);
mesh.setDebugMsgTypes( ERROR | MESH_STATUS | CONNECTION | SYNC | COMMUNICATION | GENERAL | MSG_TYPES | REMOTE ); // all types on
//mesh.setDebugMsgTypes( ERROR | STARTUP ); // set before init() so that you can see startup messages
mesh.init( MESH_PREFIX, MESH_PASSWORD, &userScheduler, MESH_PORT );
mesh.onReceive(&receivedCallback);
mesh.onNewConnection(&newConnectionCallback);
mesh.onChangedConnections(&changedConnectionCallback);
mesh.onNodeTimeAdjusted(&nodeTimeAdjustedCallback);
userScheduler.addTask( taskSendMessage );
taskSendMessage.enable();
sendMessage();
}
void MeshUpdate(B4R::Object* o) {
// it will run the user scheduler as well
mesh.update();
}
#End If