Android Question Get shortest distance from point to line on map

RB Smissaert

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Have a point and a line on a map and need the shortest distance (in meters) between that point and that line.
The point is set by a latitude, longitude type and the lines is set by 2 of these types.

This seems the simplest way to do this:

For distance up To a few thousands meters I would simplify the issue from sphere To plane. Then, the issue Is pretty simply As a easy triangle calculation can be used:
We have points A And B And look For a distance X To line AB. Then:

Location a;
Location b;
Location x;

double ax = a.distanceTo(x)
double alfa = ((Math.abs(a.bearingTo(b) - a.bearingTo(x))) / 180) * Math.PI
double distance = Math.sin(alfa) * ax

Having some trouble though to translate this to B4A and sofar been unable to get the right result.

For the distance I have this Sub:

B4X:
Public Sub DistVincenty(tLL1 As TMapLatLng, tLL2 As TMapLatLng) As ResumableSub
    'INPUTS: Latitude and Longitude of initial and destination points in decimal format.
    'OUTPUT: Distance between the two points in Meters.
    '
    '=================================================================================
    ' Calculate geodesic distance (in m) between two points specified by latitude/longitude (in numeric [decimal] degrees)
    ' using Vincenty inverse formula for ellipsoids
    '=================================================================================
    ' Code has been ported by lost_species from www.aliencoffee.co.uk to VBA from javascript published at:
    ' http://www.movable-type.co.uk/scripts/latlong-vincenty.html
    ' * from: Vincenty inverse formula - T Vincenty, "Direct and Inverse Solutions of Geodesics on the
    ' *       Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975
    ' *       http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
    'Additional Reference: http://en.wikipedia.org/wiki/Vincenty%27s_formulae
    '=================================================================================
    ' Copyright lost_species 2008 LGPL http://www.fsf.org/licensing/licenses/lgpl.html
    '=================================================================================
    ' Code modifications to prevent "Formula Too Complex" errors in Excel (2010) VBA implementation
    ' provided by Jerry Latham, Microsoft MVP Excel Group, 2005-2011
    ' July 23 2011
    '=================================================================================

    Dim low_a As Double
    Dim low_b As Double
    Dim f As Double
    Dim L As Double
    Dim U1 As Double
    Dim U2 As Double
    Dim sinU1 As Double
    Dim sinU2 As Double
    Dim cosU1 As Double
    Dim cosU2 As Double
    Dim lambda As Double
    Dim lambdaP As Double
    Dim iterLimit As Int
    Dim sinLambda As Double
    Dim cosLambda As Double
    Dim sinSigma As Double
    Dim cosSigma As Double
    Dim sigma As Double
    Dim sinAlpha As Double
    Dim cosSqAlpha As Double
    Dim cos2SigmaM As Double
    Dim C As Double
    Dim uSq As Double
    Dim upper_A As Double
    Dim upper_B As Double
    Dim deltaSigma As Double
    Dim s As Double    ' final result, will be returned rounded to 3 decimals (mm).
    'added by JLatham to break up "too Complex" formulas
    'into pieces to properly calculate those formulas as noted below
    'and to prevent overflow errors when using Excel 2010 x64 on Windows 7 x64 systems
    Dim P1 As Double    ' used to calculate a portion of a complex formula
    Dim P2 As Double    ' used to calculate a portion of a complex formula
    Dim P3 As Double    ' used to calculate a portion of a complex formula

    'See http://en.wikipedia.org/wiki/World_Geodetic_System
    'for information on various Ellipsoid parameters for other standards.
    'low_a and low_b in meters
    ' === GRS-80 ===
    ' low_a = 6378137
    ' low_b = 6356752.314245
    ' f = 1 / 298.257223563
    '
    ' === Airy 1830 ===  Reported best accuracy for England and Northern Europe.
    low_a = 6377563.396
    low_b = 6356256.910
    f = 1 / 299.3249646
    '
    ' === International 1924 ===
    ' low_a = 6378388
    ' low_b = 6356911.946
    ' f = 1 / 297
    '
    ' === Clarke Model 1880 ===
    ' low_a = 6378249.145
    ' low_b = 6356514.86955
    ' f = 1 / 293.465
    '
    ' === GRS-67 ===
    ' low_a = 6378160
    ' low_b = 6356774.719
    ' f = 1 / 298.247167

    '=== WGS-84 Ellipsoid Parameters ===
'    low_a = 6378137       ' +/- 2m
'    low_b = 6356752.3142
'    f = 1 / 298.257223563
    '====================================
    L = ToRad(tLL2.fLng - tLL1.fLng)
    U1 = ATan((1 - f) * Tan(ToRad(tLL1.fLat)))
    U2 = ATan((1 - f) * Tan(ToRad(tLL2.fLat)))
    sinU1 = Sin(U1)
    cosU1 = Cos(U1)
    sinU2 = Sin(U2)
    cosU2 = Cos(U2)
    
    lambda = L
    lambdaP = 2 * cPI
    iterLimit = 100    ' can be set as low as 20 if desired.

    Do While (Abs(lambda - lambdaP) > dEPSILON) And (iterLimit > 0)
        iterLimit = iterLimit - 1

        sinLambda = Sin(lambda)
        cosLambda = Cos(lambda)
        sinSigma = Sqrt(Power(cosU2 * sinLambda, 2) + Power(cosU1 * sinU2 - sinU1 * cosU2 * cosLambda, 2))
        If sinSigma = 0 Then
            Return 0  'co-incident points
         End If
        cosSigma = sinU1 * sinU2 + cosU1 * cosU2 * cosLambda
        
        '----------------------------------------------------------------------------------
        sigma = ATan2(sinSigma, cosSigma) 'arguments need to be reversed
        'sigma = ATan2(cosSigma, sinSigma) '<<<<<<<<<<<<<<<<<<<<<<<<<<<< original VBA code!
        '----------------------------------------------------------------------------------
        
        sinAlpha = cosU1 * cosU2 * sinLambda / sinSigma
        cosSqAlpha = 1 - sinAlpha * sinAlpha

        If cosSqAlpha = 0 Then    'check for a divide by zero
            cos2SigmaM = 0    '2 points on the equator
        Else
            cos2SigmaM = cosSigma - 2 * sinU1 * sinU2 / cosSqAlpha
        End If
        
        C = f / 16 * cosSqAlpha * (4 + f * (4 - 3 * cosSqAlpha))
        lambdaP = lambda

        'the original calculation is "Too Complex" for Excel VBA to deal with
        'so it is broken into segments to calculate without that issue
        'the original implementation to calculate lambda
        'lambda = L + (1 - C) * f * sinAlpha * _
         '(sigma + C * sinSigma * (cos2SigmaM + C * cosSigma * (-1 + 2 * (cos2SigmaM ^ 2))))
        'calculate portions
        P1 = -1 + 2 * Power(cos2SigmaM, 2)
        P2 = (sigma + C * sinSigma * (cos2SigmaM + C * cosSigma * P1))
        'complete the calculation
        lambda = L + (1 - C) * f * sinAlpha * P2
        
    Loop

    If iterLimit < 1 Then
        Log("iteration limit has been reached, something didn't work.")
        Return 0
    End If
    
    uSq = cosSqAlpha * (Power(low_a, 2) - Power(low_b, 2)) / Power(low_b, 2)

    'the original calculation is "Too Complex" for Excel VBA to deal with
    'so it is broken into segments to calculate without that issue
    'the original implementation to calculate upper_A
    'upper_A = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 * uSq)))
    'calculate one piece of the equation
    P1 = (4096 + uSq * (-768 + uSq * (320 - 175 * uSq)))
    'complete the calculation
    upper_A = 1 + uSq / 16384 * P1

    'oddly enough, upper_B calculates without any issues - JLatham
    upper_B = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)))

    'the original calculation is "Too Complex" for Excel VBA to deal with
    'so it is broken into segments to calculate without that issue
    'the original implementation to calculate deltaSigma
    'deltaSigma = upper_B * sinSigma * (cos2SigmaM + upper_B / 4 * (cosSigma * (-1 + 2 * cos2SigmaM ^ 2) _
    ' - upper_B / 6 * cos2SigmaM * (-3 + 4 * sinSigma ^ 2) * (-3 + 4 * cos2SigmaM ^ 2)))
    'calculate pieces of the deltaSigma formula
    'broken into 3 pieces to prevent overflow error that may occur in
    'Excel 2010 64-bit version.
    P1 = (-3 + 4 * Power(sinSigma, 2)) * (-3 + 4 * Power(cos2SigmaM, 2))
    P2 = upper_B * sinSigma
    P3 = (cos2SigmaM + upper_B / 4 * (cosSigma * (-1 + 2 * Power(cos2SigmaM, 2)) - upper_B / 6 * cos2SigmaM * P1))
    'complete the deltaSigma calculation
    deltaSigma = P2 * P3

    'calculate the distance
    s = low_b * upper_A * (sigma - deltaSigma)
    
    'round distance to millimeters
    Return s

End Sub

And for the bearing (line direction) I have this Sub (thanks to Klaus):

B4X:
Sub GetDirectionOfTwoLatLngs(tLL1 As TMapLatLng, tLL2 As TMapLatLng) As Double
    
    Dim x1 As Double
    Dim y1 As Double
    Dim x2 As Double
    Dim y2 As Double
    Dim dAngle As Double
    
    x1 = tLL1.fLng * CosD(tLL1.fLat)
    y1 = tLL1.flat
    x2 = tLL2.fLng * CosD(tLL2.fLat)
    y2 = tLL2.flat
    
    dAngle = ATan2D((y1 - y2), (x2 - x1)) 'trigonometric angle 3 o'clock, positive clockwise
    dAngle = dAngle + 90 'angle 12 o'clock, positve clockwise
    dAngle = dAngle + 360 'only positive values
    dAngle = dAngle Mod 360 'values between 0 and 360
    
    Return dAngle
End Sub

Tried various coding, for example:

B4X:
'Supplied map point and both ends of map line
Sub GetDistanceFromRoute(tLLX As TMapLatLng, tLLA As TMapLatLng, tLLB As TMapLatLng) As ResumableSub
    
'   For distance up to a few thousands meters I would simplify the issue from sphere to plane.
'   Then, the issue is pretty simply as an easy triangle calculation can be used:
'    We have points A and B And look for a distance X to line AB. Then:

'    Location a;
'    Location b;
'    Location x;

'    double ax = a.distanceTo(x)
'    double alfa = ((Math.abs(a.bearingTo(b) - a.bearingTo(x))) / 180)    * Math.PI
'    double distance = Math.sin(alfa) * ax

    Dim dDistanceFromRoute As Double
    Dim dBearingDiff As Double
    
    Dim rs As ResumableSub = MapUtilities.DistVincenty(tLLA, tLLX)
    Wait For (rs) Complete (dDistanceLX As Double)
    
    dBearingDiff = (Abs(GetDirectionOfTwoLatLngs(tLLA, tLLB) - GetDirectionOfTwoLatLngs(tLLA, tLLX)) / 180) * dPi
    
    dDistanceFromRoute = Abs(Sin(dBearingDiff)) * dDistanceLX
    
    Return dDistanceFromRoute
    
End Sub

But as said, not got the right results yet.
Any suggestion how this should be coded?

RBS
 

Shelby

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Licensed User
Longtime User
Of course one of the simple rules of geometry is that a right angle of the discoverable line distance is a right angle to the original line. I see some of that theorem used here. Pythagoras is watching.
Pathaguras.jpg
 
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RB Smissaert

Well-Known Member
Licensed User
Longtime User
Of course one of the simple rules of geometry is that a right angle of the discoverable line distance is a right angle to the original line. I see some of that theorem used here. Pythagoras is watching.View attachment 167798
Yes, it looks Pythagoras geometry formula is used in this Sub:

B4X:
Sub GetNearestPointOnLineABFromX(tLLA As TMapLatLng, tLLB As TMapLatLng, tLLX As TMapLatLng) As ResumableSub
    
    Dim tLL As TMapLatLng
    Dim ABx As Double = tLLB.fLng - tLLA.fLng
    Dim ABy As Double = tLLB.fLat - tLLA.fLat
    Dim APx As Double = tLLX.fLng - tLLA.fLng
    Dim APy As Double = tLLX.fLat - tLLA.fLat
    
    Dim ab2 As Double = ABx * ABx + ABy * ABy
    Dim ap_ab As Double = APx * ABx + APy * ABy
    
    Dim t As Double = ap_ab / ab2
    
    ' Limit t to correspond to the segment, if you want the segment, not the infinite line
    If t < 0 Then t = 0
    If t > 1 Then t = 1
    
    Dim cx As Double = tLLA.fLng + t * ABx
    Dim cy As Double = tLLA.fLat + t * ABy
    
    tLL.fLat = cy
    tLL.fLng = cx
    
    Return tLL
    
End Sub

Funny thing is that it seems to work OK on lat/lng data, that is when the distances are relatively short.

RBS
 
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TILogistic

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No worry about that.

Perhaps I should explain the background/reason for this question (get shortest distance from point to line on map).
I am working on a route guidance routine, meant to be mainly for walking possibly biking. This is for OSM maps.
As these have paths that don't show on Google maps and walks often will be on these paths Google map guidance
is of no use for this. Also it is not a matter of getting the shortest route, but rather getting the nicest route.
So, the route will be setup by the user by putting points on the map. Once this is done guidance will be added by the user, eg
turn left, turn right etc. or just nil if it is just a bend in the path/road.
Instructions will be your own spoken words, so these are sound files that will be played once your lat/lng location is close enough
to a route point.
All this is quite simple. Problems arise though when a route point is missed or when you do a wrong turn or otherwise deviate from
the devised route. To correct all this is quite complex really.
This is where it is useful to know that you are deviating and that is where this question came from.

I would be interested if somebody in this group has done something similar and what their approach was.

RBS
A while ago, with some friends and colleagues, we developed something similar to what you want, it was a solution for hikers where there was no internet coverage, the idea was that the routes would be drawn before doing them and these would be fed with the observations of new trails to follow, this allowed that in case of leaving the route, with the information previously collected by the hikers, the app would indicate which route or trail to follow to resume the route or continue the route suggested by the app, with offline maps.
 
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TILogistic

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I used Open StreetMap Source Routing Machine. It has an API via HTTP that returns JSON. In particular, it would do a table multi-route ie you'd give it a list of (in my case) 60-80 starting and ending points, and it'd return a table with the distance and time between all those points, which I then ran through my own TSP solver to generate an efficient delivery sequence for the day.

It has an option for foot (walk) routing:

? Free
and Other
 
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TILogistic

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Yes, it looks Pythagoras geometry formula is used in this Sub:

B4X:
Sub GetNearestPointOnLineABFromX(tLLA As TMapLatLng, tLLB As TMapLatLng, tLLX As TMapLatLng) As ResumableSub
   
    Dim tLL As TMapLatLng
    Dim ABx As Double = tLLB.fLng - tLLA.fLng
    Dim ABy As Double = tLLB.fLat - tLLA.fLat
    Dim APx As Double = tLLX.fLng - tLLA.fLng
    Dim APy As Double = tLLX.fLat - tLLA.fLat
   
    Dim ab2 As Double = ABx * ABx + ABy * ABy
    Dim ap_ab As Double = APx * ABx + APy * ABy
   
    Dim t As Double = ap_ab / ab2
   
    ' Limit t to correspond to the segment, if you want the segment, not the infinite line
    If t < 0 Then t = 0
    If t > 1 Then t = 1
   
    Dim cx As Double = tLLA.fLng + t * ABx
    Dim cy As Double = tLLA.fLat + t * ABy
   
    tLL.fLat = cy
    tLL.fLng = cx
   
    Return tLL
   
End Sub

Funny thing is that it seems to work OK on lat/lng data, that is when the distances are relatively short.

RBS
yes

see:


and use:
B4X:
' Búsqueda binaria para el punto más cercano en la línea geodésica
Public Sub PuntoMasCercano(latA As Double, lonA As Double, latB As Double, lonB As Double, latP As Double, lonP As Double) As Double()
    Dim invAB As Map = VincentyInverse(latA, lonA, latB, lonB)
    If invAB = Null Then Return Null
    Dim distAB As Double = invAB.Get("distance")
    Dim azimutAB As Double = invAB.Get("initialBearing")

    Dim low As Double = 0
    Dim high As Double = distAB
    Dim tol As Double = 0.1
    Dim bestPoint() As Double = Null
    Dim minDist As Double = 1E9

    Do While (high - low) > tol
        Dim mid As Double = (low + high) / 2
        Dim Q() As Double = VincentyDirect(latA, lonA, azimutAB, mid)
        Dim invQ As Map = VincentyInverse(Q(0), Q(1), latP, lonP)
        Dim distQ As Double = invQ.Get("distance")

        If distQ < minDist Then
            minDist = distQ
            bestPoint = Q
        End If

        Dim Qleft() As Double = VincentyDirect(latA, lonA, azimutAB, (low + mid) / 2)
        Dim invLeft As Map = VincentyInverse(Qleft(0), Qleft(1), latP, lonP)
        Dim distLeft As Double = invLeft.Get("distance")

        Dim Qright() As Double = VincentyDirect(latA, lonA, azimutAB, (mid + high) / 2)
        Dim invRight As Map = VincentyInverse(Qright(0), Qright(1), latP, lonP)
        Dim distRight As Double = invRight.Get("distance")

        If distLeft < distRight Then
            high = mid
        Else
            low = mid
        End If
    Loop

    Return bestPoint
End Sub
 
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RB Smissaert

Well-Known Member
Licensed User
Longtime User
A while ago, with some friends and colleagues, we developed something similar to what you want, it was a solution for hikers where there was no internet coverage, the idea was that the routes would be drawn before doing them and these would be fed with the observations of new trails to follow, this allowed that in case of leaving the route, with the information previously collected by the hikers, the app would indicate which route or trail to follow to resume the route or continue the route suggested by the app, with offline maps.
Did you manage to handle situations where a route point was missed or where the user did somehow made a wrong turn? I am still working on this. It is quite complex.

RBS
 
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TILogistic

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Longtime User
Did you manage to handle situations where a route point was missed or where the user did somehow made a wrong turn? I am still working on this. It is quite complex.

RBS
Yes.

Question: The app is for:
1. Route monitoring
2. Urban or rural areas
3. Route deviation tolerance.
4. GPS coverage.
5. GSM coverage
 
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